[RELz] Weather: All Natural, Thread 38

Post » Tue Jun 24, 2014 4:52 pm

All Natural: Weather



All Natural combines a robust custom weather system that allows the use of weather types from all existing weather mods with custom versions of Natural Interiors and Real Lights in order to provide the greatest weather/environment experience possible. The three segments of All Natural will be explained below:

1. Custom Weather System

The cornerstone of All Natural is unique weather system that includes a new regional weather script to keep the weather synced on interior/exterior switching and when fast traveling and a variety of optional features to help enhance and customize the user's weather experience. All Natural also allows you to choose from only vanilla weathers or from some or all the weather types from Natural Weather, Atmospheric Weather System, and Enhanced Weather.

2. Natural Interiors

Natural Interiors was originally created by Wormheart, and its purpose was to make it so interior locations such as houses and guilds would be affected by the weather outside and time of day, and to make it so interior locations had weather sounds inside very similarly to the original “Weather Inside” mod. To accomplish this, interior windows were made transparent and the sky outside now matched the exterior weather and time of day. The result is you can look out an interior window and see a sunset, stars, etc and also have the interior lighting level change based on it being sunny, cloudy, nighttime, etc, plus you can hear rain/storm sounds from within. Sadly, Natural Interiors was never finished and had some issues. However, All Natural now includes an improved and expanded version that cannot be found outside of All Natural. Also, the Natural Interiors segment of All Natural cannot be separated from All Natural, so you must use All Natural in full to benefit from the Natural Interiors segment.

3. Real Lights

Real Lights was an incredibly ambitious project by Josef K. which aimed to replace all the fake lighting (invisible lights with no actual light source) with real lights with real light sources. For example, with Real Lights locations have candles or other light sources that emit light instead of generic white light coming from mid-air.Sadly Real Lights was abandoned long ago and has some issues with save game bloating. However, the mod has now been included in All Natural and has been recently updated to fix all the problems it previously had. The All Natural version of Real Lights is the most updated and safe version of Real Lights and no one should use the older stand-alone version. The Real Lights segment of All Natural is the only segment you can actually use independently, so even if you want to use, say, Enhanced Weather, you can use the Real Lights plugin from All Natural. Instructions on how to do this are included in the installation section of this guide.

http://oblivion.nexusmods.com/mods/18305 v1.35 @ Oblivion Nexus
http://tesalliance.org/forums/index.php?/files/file/604-all-natural-weather v1.35 @ TES Alliance
http://download.fliggerty.com/download--414 v1.35 @ Great House Fliggerty

Support patches for Nascosto Isles, Losing My Religion, and Kvatch Rebuilt are provided to bring their interiors under the control of All Natural's system.

An extensive filter supporting several other mods is also included which attaches climate data to interiors. Additional mods can be added to this, by request, but space is limited due to the number of masters an ESP is allowed to have. This limitation cannot be overcome by any means. So additions to this list will be considered on a case by case basis, and yes, popularity of the requested mod will be a factor in this.

http://www.gamesas.com/index.php?showtopic=1217994

All changelog information will be contained in the readme. Please refer there if you want to look over the struggle to get to a full release.

Original All Natural, up to version 0.6, by Chong Li.
All Natural 0.7 through to present by Wrinklyninja, Arthmoor, and Brumbek.

Important Compatibility Note

Anyone using this mod: http://www.nexusmods.com/oblivion/mods/13101

It's not compatible with the Real Lights module. Attempting to use the two of them together, regardless of load order, will result in corrupted saves. It's an irreconcilable conflict caused by changes to variable indexes in the script from that mod. If you're already using that mod, removing it may not solve your problem.

User avatar
Eilidh Brian
 
Posts: 3504
Joined: Mon Jun 19, 2006 10:45 am

Post » Tue Jun 24, 2014 6:16 pm

As I'm sure everyone has gathered, I've been off doing stuff in Skyrim and don't check a lot of these threads very often anymore. Superice, you have a PM [:P]

As far as the worldspace thing, All Natural has been deliberately set up to only operate on the Tamriel worldspace because it's been largely assumed other worldspaces would want their own custom weather setups. I honestly couldn't tell you how all this works in detail anymore without spending time going back over things but I don't think it would be overly difficult to write up something for a custom worldspace that behaves similarly to AN.

There will be an update soon, mainly because the Kvatch Rebuilt update has forced an update to the patch due to KR no longer using an ESM file. All the form IDs had to be adjusted, but since that's where Zaldir is going with the mod, it's best if AN continue forward to support what's being actively maintained rather than legacy versions that are being discouraged now.

With that said, I may as well go ahead and mention this as well. Wrinklyninja and I don't have the time to put into further maintenance to the mod. I spoke to him about it some time ago and we've agreed it's time to find someone who is still active in Oblivion modding to take over. This would ideally take place after the next update and would need to be someone who is familiar with the layout, scripting, and other aspects. This would also include taking over maintenance for the Nehrim version as well.

Full access to the file entries on Nexus would be granted. We could work out how to deal with the other mirror sites later.

User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm


Return to IV - Oblivion