Need to understand Factions

Post » Wed Jun 25, 2014 10:23 am

Alright there's only one struggle that I've been having, and that's the AddToFaction papyrus. I've tried following the steps from what a previous user has showed me and I continue to have flawed errors on the factions. The reason why I want to learn this is to tweak some of the vanilla NPCS into followers after a certain quest is finish, seeing how there's some NPC's that have unique dialogue.

Without sending me the pointless link of explaining "How to use a papyrus" and what not, can someone please explain to me how AddToFaction works? I'll throw in an example.

So lets say Camilla from the game. Instead of increasing her relationship, after helping her brother out, I add in a AddToFaction. I also need to go by the conditions to ensure this doesn't load up until the Golden Claw quest is complete, so GetQuestCompleted will be under conditions. After that is when a simple script dialogue can be made and further onto that script is when the player agrees she can travel along with him/her.

To do this, I put into the EndIf Camilla.AddToFaction(CurrentFollowerFaction, 1) Camilla AddToFaction(PotentialFollowerFaction, 1) and seeing how she's marriagable, don't need to add that. Then I go into properties and put in Actor, Cell: any, and ref: Player. Then Actorbase Camilla. Yet I still have errors.

This is all I come up with so far. In my example, what did I miss out? Thank you in advance.

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