Trying to get the player to turn to the left or right. Set angle is useless for the player because it stops all game sounds for a second.
I tried this: playerref.SplineTranslateTo(playerref.GetPositionX(), playerref.GetPositiony(), playerref.GetPositionz(), playerref.GetAngleX(), playerref.GetAngley(), playerref.GetAnglez() + 30), 0.0, 1000, 1000.0)
But nothing seems to happen.
Do I have the number set up correctly in the function?
;SplineTranslateTo(float afX, float afY, float afZ, float afAngleX, float afAngleY, float afAngleZ, float afTangentMagnitude, float afSpeed, float afMaxRotationSpeed = 0.0) native