[Guide] How To Smooth PC Oblivion FPS

Post » Wed May 12, 2010 8:11 pm

Bump for old times sake
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Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Thu May 13, 2010 1:19 am

Curious, am in the process of getting back to Oblivion now after playing Fallout 3 and New Vegas for some time. Having a hard time deciding between OSR+Streamline or OSR+kueerteAutoSaveAndTime (which also includes the cell purging). If anyone with more experience could fill me in on which would work better, or even if running all 3 at the same time (while ofcourse making proper changes to avoid having two mods autosaving every now and then and so on and so forth) would work well would be greatly appreciated. Thanks!

Oh and ofcourse, thank you very much for this thread. Has proven very helpful so far. :)
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noa zarfati
 
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Joined: Sun Apr 15, 2007 5:54 am

Post » Wed May 12, 2010 12:13 pm

the "Popular Outdated Mods" http://tesivpositive.animolious.com/?page=popular_outdated_mods on TESIV positive lists oblivion polygone overhaul as outdated/buggy

however not too long ago AlizarinCrimson manually put together a set of http://www.tesnexus.com/downloads/file.php?id=19911 to fix the missing tangent space data(that caused crashes) as well as PyFFI optimizing them, Source: http://www.oldblivion.com/sm/index.php?topic=5739.0

the TESIV positive page needs to be updated to reflect that
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e.Double
 
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