OnActivate ceases to work on cell change

Post » Mon Jun 30, 2014 1:24 am

Hello,

So I have a script that extends ActiveMagicEffect. The effect is quite long and is used to handle ressurected NPCs (store their refid inside an array to prevent loosing them).

I've added an OnActivate block to the script to be able to handle the inventories of my ressurection without having to kill them ... but it works only until I change cells.

The whole event doesn't seem to work at all when I change cells. I have to kill the ressurected NPC and raise it again for the event to work again.

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Haley Merkley
 
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