Fallout 4 Speculation, Suggestions and Ideas #209

Post » Tue Jul 01, 2014 3:49 am

This thread is so that we can keep all the discussion, rumors and speculation in one place.
This topic is for a friendly discussion of ideas and suggestions for Fallout 4.
We all have opinions about what the next game should have and should not have. Each of us has the right to express that opinion freely. There are points we agree on and points we do not agree on. This means that people are going to disagree with you on some things. Accept that and move on. No need to beat your point so far into the ground that no one wants to look at it any more.
At moderator discretion, threads about specific and distinct topics as they relate to FO4 and the rest of the Fallout series may be acceptable in the Fallout Series forum. General idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.
This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.
Something to note. Discussions of Child Killing is not allowed on these boards. Don't even bring it up in this thread. It won't happen in any future game from Bethesda, so there is no reason to even discuss it. If you post about this subject, you may be Warned and or Banned from the boards for doing so.
This is also not a thread to discuss current or past Fallout Games, other than to mention an aspect of the game you want to see included, or not included, in a future Fallout game.

http://www.gamesas.com/topic/1503088-fallout-4-speculation-suggestions-and-ideas-208/

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Lance Vannortwick
 
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Post » Mon Jun 30, 2014 10:56 pm

I would love if they got rid altogether of any forced background. No courrier, no vault dweller, no recruit.

IMO, the only reason for having a minimum information of the past is to kick out the plot, start the MQ.

You don't get back and deliver the platinium chip if you weren't supposed to deliver it in the first place. You don't go for the water chip if no one need it back home. You don't go looking for your father if he didn't raised you. You don't go for the Geck if it isn't needed at home. You aren't the chosen one if the game isn't a satire of chosen one's tropes.

But if they manage to start the plot without forcing too much background on the character, the better.

I don't think that having a forced character is the right way to make an RPG.

That's one of the reasons i sometime feel uncomfortable with The Witcher.

IMO, the RPG is supposed to allow me to shape the character according to what i want to do and deal with the consequences.

With forced background i would never be able to decide some of the past event no matter how hard i try.

On that same note, i hope they will stop making player's previous protagonists automatically male/good in sequels.

I mean, when you play Fo1 or Fo2, you can play those as a woman or as a bad guy.

Still, next games automatically assume that you were a male that did good things around him.

I hope that they will avoid being too much specific in upcoming games. Or have unlikelly approach, like making the lone wanderer a lady, or the courrier six a sociopath that betrayed everyone.

And if they have to make some endings canon, i rather have them on limited number. As long as most of the endings are open-ended, the choices you make keep their weight. If the same thing will be considered to have happened in the next game, no matter what you are choosing in the current game, your current choices lose a lot of weight.

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Nany Smith
 
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