Something is preventing Wyrmstooth.bsa from being read

Post » Tue Jul 01, 2014 7:56 am

Over the past 24 hours 5 players and counting have reported the same issue. I don't recall anyone prior to yesterday ever having raised this problem. Let's begin.

It doesn't affect all players but the players affected all experience the same problems:

- NPCs added by Wyrmstooth aren't delivering any voice acting, not even idle lines.

- Wyrmstooth quest scripting isn't running.

- Custom assets added by the mod aren't appearing.

However, AI packages added by the mod are functioning. Theodyn will hound the player with his forcegreet but won't speak.

From what I can gather, the game is loading Wyrmstooth.esp but not Wyrmstooth.bsa. I have absolutely no idea how this could be the case and why it only started 24 hours ago, however one player admitted to using a pirated copy of Skyrim so that might be a factor.

So far, the only viable workaround is to unpack the Wyrmstooth.bsa file to the Skyrim/Data folder.

Wyrmstooth was last updated 2 weeks ago to version 1.11 and players have definitely been able to play it and complete the copies available both on Steam and Nexusmods.

So following a hunch, have any mod managers updated recently? I really have no idea where else to start with this.

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Barbequtie
 
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Post » Tue Jul 01, 2014 11:33 am

I haven't seen any issues in my own game since 1.11 came out. One character who has played it through would have ended up with a whole bunch of errors if the bsa weren't loading. Of course, all of them would, since I tend to play the same mods on all of my chars.

I'll probably get crucified for it, but yes, Mod Organizer is in the middle of a bunch of updates from what I understand. Though I hadn't heard of it reeking havoc with bsa loading. Usually when that kind of thing pops up, we hear about it pretty fast on the USKP thread at Nexus.

Other than that, if it's really only 5 people who are reporting issues, piracy seem like a more likely situation.

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STEVI INQUE
 
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