Hello guys. If you've seen a lot of my posts it's because I have been hard at work on the huge mod ("A Big Mistake") that my brother Gargion and I have been working on for quite some time. We have gotten most of the main content in now, all that remains is to implement a few final scenes, implement a dragon fight and debug/polish everything up.
So, over the next several days I will be trying to work on this dragon fight and there are a few very specific things I need to do (default dragon packages will not work since they will fly through the terrain).
Movement: I need the dragon to move to set points in the air while ignoring combat from arrows and spell projectiles (but still take damage from them). In this phase I also need the Dragonrend shout to force the dragon into combat and disable it's flying so that it is forced to land. Once on the ground, the dragon should be using it's default dragon combat package.
Health: The dragon will cycle between the air and the ground, and since many packages will be needed to control the flight and fight behavior of the dragon it may very well "leave combat" I need some way to ensure that the Dragon's Health does not regenerate when it leaves combat,.
I will be scouring for ways to accomplish what I wish to accomplish, but if anyone knows right off the bat so things I can do to make this happen, please let me know. Suggestions are welcome as well, as I will be looking for solutions to these problems.
Please do not suggest alternatives to implementation, this fight takes place in a specialized playspace and it is impossible to use the Dragon's default combat for the entire fight. Also, even if this were possible it would not give the player the experience that we are hoping for them to have.
Thank you very much for any direction you could offer.