http://i.imgur.com/UEE4zZk.png
http://www.gamesas.com/topic/1503112-dog-city-trials-rp-interestsign-up-thread/page-3
(Current GMs: Dalek, Drop Dead)
The year is 2290. Dog City is aptly named, as hordes of feral dogs fill the streets, and their howls fill the nights. You are a tenant, living in the city above a city, while the mongrels below serve as a constant threat. The city bustles with life as hundreds of people crisscross the bridges between the towers every day, and businesses light up the night, while the ground below remains an unsettled pit of darkness.
Dog City is an untouched gem, and it's exactly what you make of it. But in the pursuit of the ego, things can go awry. Much of the Denver ruins are still unexplored, since the mongrels below make it toxic to touch the ground. Because of this, who knows what sorts of treasures are hiding in the debris. The current Dog City government, the K9 Republic, has made cautious gains onto the surface while the impatient mafia-men of Lowtown are ready to wrestle for control of the undoubted treasures below. The city's underground mafia has established the Dog Syndicate Movement, which has gained traction as the beaten and abused of Lowtown have grown tired of their second-class status while the socialites of Hightown live in luxury. An army is mounting, promising mobility to the low-dogs of Lowtown, and civil war is on the brink. Many will die, but will Dog City fall? Or climb higher than ever before? The choice is yours. This RP will test your skills, to see if you can make it in this dog-eat-dog world, Dog City.
FACTIONS
THE K9 REPUBLIC: The K9 Republic is a weak central government in Dog City, hoping to keep the city from falling to mafia influence. It is mostly made up of Hightown residents, but some in Lowtown also pledge their allegiance. People supporting the K9 Republic, known as "K9's", want to keep Dog City the way it is, and ensure the safety of all by keeping to the skies, as opposed to plundering the Denver ruins.
THE DOG SYNDICATE: A growing insurgence in Dog City, mostly made up of poor people in Lowtown. The supporters of the Dog Syndicate want social mobility, and look to achieve that by scavenging the Denver city ruins. The Dog Syndicate is a threat to the established government of the K9 Republic, and finds its strength in the underground power of the mafia, growing more violent by the day.
INDEPENDENT: An independent pledges no allegiance to either the K9 Republic nor the Dog Syndicate, and instead prefers to look out for themselves as the pieces fall where they may.
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DRACONIS CIRCLE
Crime Syndicate
POLITICAL STRUCTURE
THE BOSS: Kigran Draconis, heads all operations within the city.
INQUISITORS: The absolute strongest agents in the Draconis Circle, they are in charge of maintaining and expanding the Circle’s influence as well as protecting the boss.
DRAGOONS: The captains of the Circle, they train and provide reinforcement to the Grunts and provide a leadership role with the Drakes. In addition they manage properties owned by the Circle.
DRAKES: The muscle of the Circle, from small gangsters and petty criminals to rising mobsters throughout the Circle’s influence.
LOCATION: The Leviathan, a popular bar in Lowtown located in Double-Dog Palace.
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THE WELTON DELTA COMPANY
Ruins Expedition Agency
The Welton Delta Company was established by Cohen A. Marx in the early years of Dog City. It initially began as a small collection of talented free-runners, taking hedonistic trips into the fathoms below. However, as the city organized, their abilities were exploited as they were paid massive amounts to explore the ruins for the sake of research. "The Welton Delta Runners," as they were initially called, soon became "The Welton Delta Company" as it grew larger. It now trains dozens of Dog citizens in the art of free-running, and has also made immense strides into the domestication of mongrels. The Welton Delta Company has since become a thriving corporation, with many greedy hands in its pockets.
LEADER: Cohen A. Marx
LOCATION: Welton Delta tower
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GREYHOUND ONE
K9 Republic Police Agency
[AWAITING INFORMATION]
http://i.imgur.com/gPzhzl3.png
HIGHTOWN: Higher class district, teeming with young socialites, parties, etc.
CUSTOMS: A pair of towers, "Uplink" and "High Street," used to filter out the bad eggs on their way in or out of Hightown. These two towers are also the only way to the ground floor. Customs is typically how new arrivals to Dog City are sorted.
RIFT: Just as it sounds, a rift. It is a wide area with no skyscraqers tall enough to build any sort of bridge. Essentially, the rift separates Hightown and Lowtown, with their only connections to one another at Customs. However, certain people with certain "skills" may be able to acrobat their way across the rift, at their own risk, of course.
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NOTABLE
DOUBLE-DOG PALACE - The seat of underground mafia activity, where the insurgence, "The Dog Syndicate" settles its base of operations. It also serves as a hotel and casino to criminal bosses in Dog City, and also sorts through new arrivals to Lowtown. It is based off of the real-life Denver Place buildings.
WELTON DELTA - A military complex, purposefully sectioned off from the rest of the city, where special-ops agents known as "Runners" are trained for on-ground expeditions and trips through the Rift. Those residing in Welton Delta are also the only people trained to handle the dogs infesting the Denver ruins.
PINNACLE - The seat of organized government in Dog City, and an epicenter of Hightown. Many towers connect to this single building via bridge, and is where the most important decisions of the city are made by the Dog City Council. Pinnacle also sits atop one of Dog City's two power cores.
ERRERA CLUB - The biggest club in Dog City, and among the tallest of all skyscraqers in the area. It is located in Lowtown, but is heavily visited by Hightown patrons and their entourages. It features all of the greatest diversions for those coming through, from strippers, to drugs, to massages, to music. It is known for its very neo-futuristic decor and light-up everything. It is rivaled only by the Grand Shiva club in Hightown, and also so happens to house one of Dog City's two power cores.
RESIDENTIAL
CIRCE SUITES - A residential tower, housing the less-affluent people of Hightown. It is based off of the real-life Hyatt Regency in Denver and maintains a very mythical-Greek atmosphere that sets it apart from many of the other hotels in the area.
THE AVENTINE HOTEL - Dog City's finest hotel, based off of the real-life Glenarm Place skyscraqer in Denver. It is among the tallest scraqers in the area, and caters only to the best and brightest of Dog City. It has amenities such as an indoor pool, a shopping complex, and is often the center of large parties held by local socialites.
FOUR SEAS HOTEL - The premier hotel of Lowtown, based off of the real-life Four Seasons Hotel in Denver. Although it is not among the tallest skyscraqers in the area, it maintains very luxurious amenities enough to rival the Aventine Hotel in Hightown. It is a hub of mafia activity, and houses many criminal bosses.
BROOKSTON - Lowtown's biggest slum and ghetto, based off of the real-life Brooks Tower in Denver. It is an old, run-down building wrought with crime and killers. The lowest of the low live in Brookston.
FINANCIAL
DOG CITY TRADES - Based off of the real-life Denver World Trade Center, Dog City Trades is a hub of economy, where business tycoons in Dog City come to get things done.
REPUBLIC PLAZA - Based off of the real-life Republic Plaza building in Denver, this skyscraqer is the tallest in Dog City. It serves a very similar purpose to Dog City Trades, but sees far more traffic due to the massive shopping center located at the very top.
APEX - A last-ditch shopping center located in Lowtown, based off of the real-life "Spire" building in Denver. It is among the tallest buildings in Dog City, and features a massive point at its very top, hence the name.
LABOR
MANSVILLE - Mansville is an industrial complex, where maintenance and construction workers flock. It is based off of the real-life Johns-Manville building in Denver, known for its specialty in refurbishment.
JARCO TOWER - Based off of the real-life Jacobs/Arco Tower in Denver, Jarco Tower is a manufacturing center, where much of the weapons, furniture, and other baubles of Dog City are produced.
TABOR TILT - One of the two old (real-life) Tabor buildings, now collapsed and leaning against its brother, the Tabor Still. Tabor Tilt is fairly secluded, but is a center of business for industrial workers in Lowtown.
TABOR STILL - The only standing building out of the two old Tabor buildings, it supports the fallen Tabor Tilt building and serves as a production center for Lowtown.
GRANNICA - Based off of the real-life Granite building in Denver, Grannica is the farming capital of Dog City, providing both sections of the city with a majority of its crop, thanks to the massive solar panels lining its faces.
ANACOSTA RECORDS - Based off of the real-life Anaconda/Qwest Tower in Denver, Anacosta Records is the only recording studio in Dog City, where all of its radio broadcasts and propaganda is produced.
LEISURE
GRAND SHIVA - The biggest club in Hightown, rivaled only by the Errera Club in Lowtown. It is known for its wild parties, and beautiful baroque decor.
NAUTICA HOUSE - A massive brothel and casino located in Hightown, servicing anyone and everyone with the means to pay.
EMPORIS - A high-class resort and spa for people to relax and unwind.
CENTURIA - Based off of the real-life CenturyLink building in Denver, Centuria is a commercial center, meant to showcase the fast-paced diversions of Hightown as new arrivals enter the city.
GLITZ CIRCLE - Chief shopping center of Lowtown, Glitz Circle is based off of the real-life Ritz-Carlton hotel.
SIGN-UP
AGE:
GENDER:
FACTION:
RESIDENCE: (All locations are capable of being resided in, as they have multiple floors.)
OCCUPATION: (Club owner, hotel maid, mafia boss, free-runner, etc.)
WEAPONS:
PHYSICAL APPEARANCE: (Height, weight, build, etc. Anything to tell us what you look like!)
PERSONALITY:
HISTORY: (Make it interesting!)
CHARACTERS
FACTION: Independent - He'll deal as an information broker, arms dealer and go to man for both sides. He doesn't care who ends up in charge, so long as he gets the best deal he can get from it.
AGE: 43
GENDER: Male
RESIDENCE: Errera Club
OCCUPATION: Club Owner
WEAPONS: An M1911 Pistol in one pocket and a Stiletto in the other. Two Knives sown into either tails of his jacket should he be captured,and very, very rarely, when walking to another tower or outside of his club, a Protector Palm Pistol. And when really wanting to make an impression, a Thompson Sub-Machine Gun with a drum magazine.
PHYSICAL APPEARANCE: Thomas is a relatively tall man at 5ft 11inches. Tall, slightly gaunt, his hands are slightly longer than most. Addressing him personally by his nickname “Spider-Fingers” is likely to result in a body being thrown from the top of his Club into the rift, though if you’re important, you’ll probably just be let off, with someone close to you being thrown off of the club instead. A man more paler than most, he spends most of his club-running time inside, overlooking his club from up high through the bulletproof glass of his office windows. A sly smile on his face that tugs slightly to the right now and then, one hand on the railing, the other behind his back, rubbing his fingers in anticipation of the profits that will roll in, at other times, with a cigar and a glass of whiskey in hand.
With calm hazel eyes will he watch everyone. Eyes shifting slightly, sometimes catching at the reflection of his face in the mirror. A Long scar down the right hand side of face, from hairline and the far side of his cheek down to his jawbone. A sharp nose which he often sniffs through, taking deep sniffs of the air, as if smelling the money rolling in. Dark Brown hair with a streak of grey on the right hand side from where his scar ends, all the way back to the back of his neck where the hairline ends on that side. His hair is neatly combed, it looks like this.
Thomas wears a three piece suit, the waistcoat of the three piece suit being swapped for a Bulletproof vest when outside of his club. His trousers and tail coat are black. He wears black leather oxford shoes, black socks, a long-sleeved white dress shirt, a silver pocket watch and a purple tie. Outside of his club, he’ll wear a fedora, a black trench coat and black leather gloves. However, other than that, he only wears white tie.
PERSONALITY: Thomas is calm most of the time, speaking surely and confidently. He makes it a point to never be lower than someone when talking to them. He likes a laugh, though rarely makes a joke. When talking business however, he’ll drop his smile, raising it again when he thinks it suitable to do so, usually when making a deal that the other person couldn’t possibly refuse. He’s also paranoid, never going anywhere without at least four bodyguards, eight is his average.
HISTORY: Born in Low-Town, Thomas was given his middle name by his mother and his last name by his father, who upon seeing his son for the first time, Thomas being nine years old at this time, declared that:
“He ain’t worth a single [censored] cap.”
So, Thomas decided to take Capsworth as his last name. Working as a Courier boy, Thomas made his name as an expert deliverer of any package, so long as it wouldn’t kill him. Chems, Explosives, Ammo, or just expensive items, he took all of them and delivered them to the door step of the recipient. Before long, he grew tired of that avenue, as the only way to make even more from that job, was to take up assassination jobs, or make deliveries across the rift too Uptown. So, he began work as an accountant for the Errera Club, the namesake club of the building it resides within.
Eventually, he become the bosses right hand man, the brains behind the operation, his knowledge of the various passages and pathways throughout low-town helping him build up the club by making a cut from the delivery business, as well as thievery and whatnot. When the owner died, much to the chagrin of his son, the club owner left the club to Thomas. This started a short fight over the club, in which, travelling through the building, Thomas was jumped by his rival and given the scar he holds today. Enraged, Thomas and his men won the fight and dragging the rival, and the bodyguard who betrayed the route he was taking, up to the very top floor, pushed them off down onto the bridge in the middle of broad daylight during a market day, after tying them together. That day also kicked his paranoia up a few notches. Permanently.
Since then, Thomas has expanded his club to span multiple floors, some catering to the more high end customers, others to the more low end. Almost all vices are able to be satisfied within the walls of his club when requested. Some of the more strange ones take a little time, and only very few are unable, or refused, to be catered for. Whilst a single large and profitable club is all well and nice, Thomas looks with one eye to the other clubs of Low-town as opportunities to be taken over to remove competition, and with the other eye, gazes at the clubs of High Town with envy, and plans to one day have a club opened there.
2. Alex Traynor (Kasta)
NAME: Alex Traynor
FACTION: Independent -- He isn’t picky his world is big enough for everyone so long as he doesn’t have to worry about his family his brother Nick and mother Alice, he has been worried lately but not enough to choose a side.
AGE: 21
GENDER: Male
RESIDENCE: Apex, 25th floor
OCCUPATION: Courier/ former NCR trooper rank corporal
WEAPONS: His old service issue 308.cal rifle with hand tooled bolt, match trigger, walnut furniture, matte black 12x scope and OD green cloth shoulder strap. Next he has his service issue M92F pistol in standard black matte with extended mag. It sits in a black, hand-tooled leather holster made by his brother Nick. In addition he carries his service issue knife in a black leather quick holster worn at the small of his back.
PHYSICAL APPEARANCE: He is 5’10 tall 175lbs hazel eyes black hair, light skinned and tan. He isn’t the most pre-possessing man in the room. He has an average build and calm demeanor; he always examines the room with a fine eye for detail always looking for vantage points, exits and overlapping fields of fire. His primary concerns are the mail in his brown leather satchel its prompt delivery, his client, his pay and his family though not in that order.
He left the NCR after seeing action in the Mojave and the caravan routes throughout the NCR. He left after the end of the terms of his enlistment; he couldn’t stand the NCR’s vacillation in dealing with the 80’s and he couldn’t stand the inability to deal with the legion and protect the average people of the Mojave. When he left he was allowed to take his desert combat armor and modify it to remove the NCR badges from his armor and change the color to OD green and black. He wears over his armor a homemade camouflage net cape cut long so it hangs around his knees he also wears his black fitted baseball cap on his head that he rarely removes. His shoes are handmade black leather combat boots similar to his old service pair which wore out years ago.
PERSONALITY: He is somewhat of a loner given he sees much of the wasteland through the scope of his rifle. However, while he has few friends he can be considered overly protective of his friends and rarely ignores a call for aid or a trip to the bar to commiserate. His reputation as a courier is exemplary and he pays good caps to the owner of the Spire for a private floor. He rarely worries over the local gangs as he has put down like “dogs” the last three to have threatened his family in Apex.
HISTORY: He moved his entire family to dog city in the hope that it might be simpler to live without involvement in the NCR or legion. So far it has been good for him carrying discreet packages between levels and rarely caring for who and what simply asking that he get paid proportionately to the risk involved. So far, he hasn’t lost a single package owing to hard won experiences in the Mojave and skilled marksmanship.
3. Kigran Draconis (Yes Man FTW)
--DOSSIER DETECTED--
NAME: Kigran Draconis
AGE: 27
GENDER: Male
FACTION: The Draconis Circle
RESIDENCE/OWNED PROPERTY
RESIDENCE: A well-kept penthouse overlooking the Glitz Circle.
OTHER PROPERTY OF NOTE: The Leviathan, a popular bar and gentlemen’s club in Double-Dog Palace. Various properties throughout Lowtown and a small apartment in Hightown however the apartment has not been accessed since its purchase roughly four months ago.
OCCUPATION: Suspected leader of the Draconis Circle
WEAPONS
[NOTE THAT NONE OF THIS INFO IS VERIFIED THROUGH POLICE DATABASES]
PRIMARY: He has been noted to carry a http://www.forgottenweapons.com/burgess-folding-shotgun/ as his primary weapon.
SECONDARIES: Has been known to use a http://www.forgottenweapons.com/submachine-guns/erma-mgd-pm9/ with a folding stock. In addition he uses a nickel platedhttp://luger.gunboards.com/uploaded/bonsai/200612911524_luger.JPG. The Luger appears to be implicated in a number of mafia related hits, however no substantial evidence links Kigran to the scenes of the crime.
CLOTHING/ARMOR
CLOTHING: He wears a cream colored double briasted blazer with a bullet proof vest beneath it in addition to gray slacks and dress shoes.
ARMOR: He uses Riot Gear without an attached duster (think something akin to Joshua Graham’s Armor but thicker plating) when on hits and dangerous jobs.
PHYSICAL APPEARANCE
HEIGHT: 5ft 10in
WEIGHT: 185
BODY TYPE: Slim with a small amount of muscle
HAIR: Dark brown hair that stops at http://media.charged.fm/media/file_4e3572e20f5c9.jpg
FACIAL HAIR: Slight stubble
TATTOOS: A small emerald dragon tattoo on his left hand
SCARS: Small scar located on the left section of his chin
PERSONALITY: Values respect and loyalty, show him disrespect or disloyalty and he will show you no mercy. Tends to be extremely polite but informal. Heavy smoker and does not handle stress well.
CRIMINAL RECORDS
ARRESTS
1 COUNT OF “Armed Robbery” [Served 3.75 months]
1 COUNT OF “Weapon distribution” [Acquitted after 1 day]
SUSPECTED
6 COUNTS OF “Murder”
4 COUNTS OF “Arson”
2 COUNTS OF “Fraud”
3 COUNTS OF “Attempted Murder”
---END OF DOSSIER---
---LOADING PERSONAL RECORDS - DRACONIS ESTATE---
---LOADED---
HISTORY: Kigran arrived in Dog City at 21 and immediately began establishing his Circle, he carved his way through small gangs, the hubris of man that dared to question the Draconis authority. However life was not this simple, before arriving in Dog City he had been a contract killer throughout the state. Killing Legionary forces eventually lead to enslavement, he spent 7 years in captivity only able to escape by mercy killing his brother and using his death as a distraction. Following his escape he headed to Dog City, a haven for crime and an opportunity to acquire wealth. The next six years saw the growth of the Draconis Circle from a small gang in Brookston to a powerful force in and around the Glitz Circle with a few operations even occurring in Hightown.
His operation had started by getting inmates to respect him either through diplomacy or the sudden violence that occurred in the shadows of his enemies. After his release his reputation had been established. He then moved through Lowtown, recruiting a small group of gangsters and mercenaries. Slowly he moved towards Hightown, culminating in what is often referred to as “the Hotel Takeover.” He and his crew moved through the Lutz Hotel, killing all of the gang that resided there. Rather than do what the previous tenants had done with the place and use it as a gang base he simply sold it for cash to a merchant in Hightown, only keeping a suite for himself as a residence. This was a year ago and his operation is growing in scale, it is powerful and it has proven to cause a tremendous risk to any who oppose him.
4. Milton Hill (Vault Ninja)
AGE: 31
GENDER: Male
FACTION: Independent
RESIDENCE: The Aventine Hotel - Penthouse / Small Apartment in Brookston
OCCUPATION: Dog City's Minister of Culture / Bomb Maker
WEAPONS: .38 Snub-Nosed Revolver
PHYSICAL APPEARANCE: Around 5’ 10” with blonde hair kept neatly trimmed and a clean shaven face. His body has a slightly athletic build but slighlt overweight from a diet of expensive food and drink.
As Minister of Culture Milton’s wardrobe has to be on par with his position, as such he wears only finely tailored suits and various dress shirts with khaki slacks. His father’s shops keep his wardrobe updated to keep with the current styles and he almost never wears the same outfit twice.
His body is slightly modified with implants, some in his hands to help with quick movements and two in his eyes as an alternative to glasses.
PERSONALITY: Eccentric to say the least, Milton is infatuated with paintings and other Pre-War artwork, his penthouse at The Aventine is filled with pieces of Pre-War beauty scavenged from the lower city's museums and art galleries. Scavenging the lower city isn't exactly legal but Milton has enough funds and political power to put bribes in the right pockets and to keep new pieces of artwork regularly arriving at his door.
His personality has two sides however, either due to some un-diagnosed mental disorder or just his strange self, Milton disappears on extended "vacations" a few days each month. The general public opinion is that he's either shacked up in his penthouse or enjoying an extended stay at The Nautica House, these are far from the truth however. In reality Milton is an apartment at the Brookston in Lowtown, making bombs to sell to either private individuals or to arm members of The Dog Syndicate. He doesn't do it out of devotion to either side, he couldn't care less about the conflict between the two. For him it's an escape, a way to get away from his current life and live another, almost how his art allows him to go to other places, other times.
HISTORY: Milton’s familty had long been a member of Dog City’s high society, although they had never resided there. Milton was born and raised in the family estate in rural Colorado, an old Ski-Lodge near the Rocky Mountains. One of Milton’s ancestors had purchased the land near the height of the Resource Wars and renovated the place, having a well-stocked bomb shelter built in the process. The walled compound had been Milton’s only world until when he was about 15 or so when he went with his father on a business trip to Dog City, his father owned a string of fine clothing stores in Hightown and would make regular visits to Dog City Trades, he was actually one of the first city businesmen to re-institute the stock market. His father’s resources and political ties allowed Milton to get a cushy position as Minister of Culture and a formal education but he wanted more, he wanted something different. That’s what led him to his second profesion as a bomb maker in Lowtown, he had always lived the finer side of live and he wanted to see things from the other side.
5. James "Ash" Ashwood (Paladin Lewis)
AGE: 25
GENDER: Male
FACTION: The Draconis Circle
RESIDENCE: Small one-bedroom apartment above The Leviathan Nightclub
OCCUPATION: Suspected member of the Draconis Circle
WEAPONS
PRIMARY: A 45. Auto submachine "Tommy" gun with drum magazine.
SECONDARIES: Remington 870 with sawed off barrel and stock and an black m1911 Pistol
OUTFITS
CLOTHING: A Tan colored vest worn with a light blue shirt with the sleeves rolled up and dirty white tie. Matching Tan dress pants, brown boots and a shoulder pistol holster.
ARMOUR: when on dangerous Job James put on a bulletproof vest and knee pads. He also switches out his Vest outfit for a pair of dirty blue jeans and black leather jacket with a black t-shirt worn underneath, allowing him to blend in common workers…
PHYSICAL APPEARANCE
HEIGHT: 6ft 1in
WEIGHT: 200
BODY TYPE: medium with some muscle
HAIR: buzz cut black hair (think Shepard from ME haircut)
FACIAL HAIR: Slight stubble
TATTOOS: none
SCARS: a couple slash marks on his face, nothing notable noticeable.
PERSONALITY: Generally calm and mostly polite when with friends or employers. Not know to anger quickly but shows no mercy to those that do anger him.
CRIMINAL RECORDS
SUSPECTED:
8 COUNTS OF “Murder”
5 COUNTS OF “Robbery”
2 COUNTS OF “Breaking an Entry”
HISTORY:
James “Ash” ashwood was born in a small town north of legion controlled territory in 2265 but where it is or what James’s childhood is unknown to everyone but him.
Leaving his town at the age of 19 James drifted through Utah for the next several years, doing handyman jobs in each town he passed through but with legion actually controlling the roads there was little work for guards, breaking into an building wasn't worth the risk of a legion death and whilst he was good at fixing equipment most technology was banned or simply not used so not to provoke the legions...
After drifting for several years James eventually came to Dog city, needing work he joined up with an up and coming gang “The Draconis Circle” who needed someone who could pick locks for some raid on a local hotel during which he “found” and set of formal clothes he now wears. .
Impressed by the success of the gang James decided to stay and has spent the last year with the gang working as his crews Locksmith and most part tech expert. Over the last year he impressed the Boss and other high ups on several dangerous jobs such as vice presidents house robbery, where James single handedly robbed the K9 republic’s VP’s house and then defending the Leviathan nightclub from the Bollard twins gang, which he then later helped take out.
Recently one of the Circles’ captains, the DRAGOONS John Gotti died after falling out the window whilst having six with his mistress. Gotti had been a Good leader but had often made mistakes which cost the circle Money, it had only been that he'd personally saved Kirgan’s life that he'd wasn't replaced before his “Untimely and unfortunate” death
Rumors have been going around the gang that Kigran wants John to replace him, a promotion James is more than happy to receive.
6. Cohen A. Marx (Dalek)
AGE: 37
GENDER: Male
FACTION: The K9 Republic, officially, but despite his allegiance, he has retains dense ties with the Dog Syndicate movement for the sake of getting things done underhand.
RESIDENCE: The Aventine Hotel
OCCUPATION: Welton Delta Director of Expedition / Hightown Senator / Smuggler
WEAPONS: Cohen carries a 9mm submachine gun which is painted black, with silver decals that feature a baroque engraving. He keeps it holstered near his back, hidden underneath his clothing. He rarely ever uses it in public since he has an image to uphold. For that reason, he is seen in public toting an electrified power fist, which is also painted black, featuring similar silver baroque engravings to his gun.
PHYSICAL APPEARANCE: Cohen is about 5ft 10in. He is rather slender, in a way that is almost aristocratic, while skin is quite pale and his hair very dark. Cohen's eyes are deep-set, with a light gray iris that makes him look quite calculating. He has sharp cheekbones and concave cheeks, giving him a very dramatic look. However, despite the drama of his anatomy, his pointed jawline gives him an officiated yet youthful visage. He wears a dark coat that comes down to his ankles and is tapered at the waist with its collar flared. Beneath that, he sports a bright white shirt with a perfectly straight tie.
PERSONALITY: Cohen Marx, despite his philanthropic and altruistic mien, is really only interested in himself. He is greedy and conniving, and believes in playing for the winning side, and as of 2290, he believes the winning side to be the rich of Hightown and the K9 Republic. He caters to the privileged, and is a closet hedonist despite the reverent image the public has of him. Marx is such a hedonist that he spends most of his free time at the Errera Club, when he isn't campaigning. If not, he soaks in the Nautica House. He is effervescently charming, and can convince really anyone to do his bidding. However, when he is angered, he can be highly dangerous, as his temper is often left unchecked and will stop at nothing to take out anyone in his way.
HISTORY: Cohen A. Marx was born and raised in Dog City when it was still under construction, and is the current proprietor of the Aventine Hotel. He was born to a couple of the city's original settlers, who first established the Aventine, and who made a fortune designing the bridges which now weave the city together. He spent the first half of his life getting to know the infrastructure of Dog City in its earliest stages, and was among the city's very first free-runners.
Cohen used his skills and his influence to establish the Welton Delta Runners, a band of people dedicated to exploring the Denver ruins. However, as the city began to organize, the value in his skills and his Runners shined to the early senators, and they soon became an organized unit, hired to go on expeditions into Denver. Cohen used his free-running ability to collect baubles such as snowglobes and artwork, things he has since come to cherish and sell at top dollar. Cohen himself knows the immense value of what lies in the ruins, but has also been quite wary of the danger the mongrels pose, developing many of the domestication techniques still used today by the now-massive Welton Delta company.
Cohen Marx soon saw the need to get involved in Dog City's politics when his parents were killed in a Dog Syndicate bombing when he was about 25 years old. It was the first of many to come, and has left the 40th to 60th floors of the Emporis tower inaccessible for many years. He does not take any of the mafia violence personally, but feels that the movement is not to his best interests. With his very possessive and greedy nature, Marx believes that the Denver ruins are his and his alone, with the Dog Syndicate Movement only serving as an opponent to his thriving Welton Delta company and an obstacle to his underground smuggling business.
7. Mike Reed (OldRPG'sAreGood)
AGE: 27
GENDER: Male
FACTION: Independent
RESIDENCE: A Brookston slum hovel
OCCUPATION: Dog poacher, criminal scavenger and a petty thug
WEAPONS: An old silenced scoped hunting rifle, bowie knife.
PHYSICAL APPEARANCE: http://3.bp.blogspot.com/-cAacwmNKHfA/UnTGZaZcv1I/AAAAAAAAABs/uTD5nUFd2KE/s1600/raskolnikov_online-urok.ru_1.jpg (dark brown hair and hazel eyes), 5ft and 9in in height, not especially muscular but in a good shape. Reed has two missing fingers in his left hand, the ring and little finger, which he lost to a dog bite. For clothing Mike has a ragged but thick cloth coat with lots of pockets both visible and concealed that goes over an dirty white T-shirt. The sleeves have been wrapped in tanned dog furs to protect better against dog bites, same goes with the cargo pants, which have been padded with dog skins up to the crotch. Reed also has surprisingly good quality boots and fingerless leather gloves. He also has a light brown scarf which is either wrapped around his neck or concealing his lower face, which matches to his beaten up and dented combat helmet.
PERSONALITY: Greedy, selfish and ambitious, wanting nothing more than to climb from the poverty of Lowtown to the luxury of Hightown through any means necessary, be it by licking the K9 Republics "boots" or supporting the Dog Syndicate's plans or even by gathering enough funds by doing odds jobs for smaller groups.
HISTORY: Dog City born and raised, Mike Reed was introduced to the harsh Lowtown from the very start. Born as a son to a butcher father and a merchant mother, Mike did not get a very educated upbringing. What he learned however, was how to handle animals and their carcasses and the dirty game that was the way of life in Lowtown. He was trained to hunt and skin by his father, who wanted his son to supply his business with meat and hides and taught to haggle and cheat by his mother who did not want her son to fall victim to the malicious atmosphere of Lowtown.
This setting led Mike to become a poacher of dogs down below in the Rift, a territory which was officially controlled by the K9 Republic and its co-worker Welton Delta, whose runners where sanctioned in prowling the Rift. The danger of being gored by a horde of hounds or being killed or incarcerated by the authorities helped motivate Mike into becoming a good sneak and a wary traveler, which was also the reason why he acquired the silencer for his hunting rifle. As years rolled and Mikes father and mother both passed away, his father due to some sickness no one recognized in the poorly educated Lowtown and his mother in a violent robbery, Mike started to sell his poaching yield to Feral Furs, an underground dealership of dog furs and meat.
At times hunting became either too much of a risk or a low success trip, and Mike had to resort to other means of getting by, meaning that he either looted the ruins of Old Denver for anything that might fetch a profit or even mugged people in the darker alleys of Lowtown. One way or another, Mike collected enough for the necessary supplies and for fun, which would be drinking at the Leviathan, the popular bar in Lowtown, or finding himself a female escorts, or gambling. All in all, his current lifestyle angers him, as Mike doesn't like living in an unsure hand-to-mouth style, and wishes to escape the filthy Lowtown to the glamour of Hightown where, he believes, all would be right, and life easy.