Khajiit need better racial abilities

Post » Fri Jul 04, 2014 11:15 pm

Khajiit abilities have been nerfed in skyrim and should be improved upon in future games. Their ONLY abilities are

1) Night eye,which is annoying and doesn't really help to see in the dark. It doesn't actually increase the brightness,it just ramps up the contrast. And skyrim is hardly ever never so dark you can't see.

2) An unarmed bonus which is also pretty useless,considering unarmed isn't a viable play style without an unarmed tree.

They don't have any resistances or useful racial abilities,and I really hope this is fixed is later games.

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Spooky Angel
 
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Post » Fri Jul 04, 2014 11:59 am

I've been piddling away at creating what i feel to be more interesting racial characteristics and powers... And powers for the Khajiit have me stumped. Frankly, and i'm speaking from experience, coming up with racial powers for the Khajiit, which is both characterful and functional, is harder than it seems.

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K J S
 
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Post » Fri Jul 04, 2014 7:08 pm

In previous morrowind they had a much better night eye which increased brightness,not contrast. In oblivion and morrowind they had eye of fear,which was a great racial ability.

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Andrea Pratt
 
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Post » Fri Jul 04, 2014 11:12 am

I miss Eye of Fear, having played an illusion-using Khajiit through most of Skyrim.

I wonder if a passive ability would work, like maybe bonuses for playing at night (to make better use of Night Eye, too).

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Jessica Nash
 
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