[Relz] Duke Patrick's Spears In Skyrim

Post » Mon Jul 07, 2014 7:06 am

Duke Patrick's Spears In Skyrim
FINALLY!!! :celebration:

Get it here:

http://tesalliance.org/forums/index.php?/files/file/1773-duke-patricks-spears-in-skyrim/

Soon to be on Tes Nexus as well!

Required latest SKSE (as of July 2014 that is 1.6.16, )
Recommended: 1.07.00 SKSE alpha <-- this will allow your spears to include temporing (smithing bonus) to apply to the damage formula.
Users of my Duke Patricks Archery and Heavy Weapons Combat mod, place this Spears mod just before the combat mod in your load order!
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DESCRIPTION
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Finally, Spears In Skyrim!
Even spears from other mods can work.
NO, it does not replace any of the weapons nor any of the normal attack animations. You will have all your normal weapons and attacks PLUS a spear that can be used to do all the same kinds of things as weapons (like blocking with the shaft) but also you can do a few powerful thrust attacks!
I had this working YEARS ago using a clever and simple method, all I needed was someone to make a 2handed spear thrust weapon animation.
I used a 1 handed spear thrust animation I found, but I did not want 1h spears! I asked around and looked for animators but no one was interested in making 2h spear animations. So this had to wait, a long time...
Thanks to animator h1zchan this mod now sees the light of day.
What I am doing is a scripting "side step" of the problems the game throws at modders to prevent easy animation modding. My little trick will allow a few spear thrust attacks without removing any of the normal attacks. With my "slight of hand" scripting trick my mod will know you have a spear in your hands and play the spear thrust attacks instead of normal 2h axe attacks. But technically the weapon will be in the class of a 2h axe.
The thrusts will be for the moving back, and moving to the left or right (power and normal) attacks. These are all now powerful attacks and do serious damage unless the target blocks the attack or they get in too close to you or you miss the shot. If they are too close you will not be able to hit them with the thrust.
All standing attacks and moving forward attacks will be the normal 2h axe animations.
HOWEVER you can SPRINT with the weapon and RAM THRUST anything in the way as long as you are sprinting at full speed and moving forward.
Thrusts will NOT work while your stamina is zero!
You will receive two spears when the mod is loaded. There is a LONG heavy spear and a short light spear. These are simple WOOD shafts with a small but nice steel spear head. In latter revisions I will add them to merchants and other containers to be found. I do not use "level lists" in my mods because often my mods need to be loaded last even after the bash patch. I use my own method of distributing such items into the game world.
For now don't lose the free spears as there will be no way to get another one. This will be changed in a latter revision.
However...
YES you can use any 2h spear from any mod IF the spear has the word "spear" in the name of the weapon. Bewared if the spear is ridiculously long or fast you may have issues with the synchronization of the animations and when and where the attack hits. I will ignore anyone asking for mod support cornering this, you have been warned!
I spent half my holiday (4th of jully) doing this, Almost (a few naps) 40 hours straight! I have been sitting on this for so long I wanted to be sure I was the first modder to be able to get spears working in Skyrim! :wink:
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How to use the mod:
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Because of the critical animation edits you must load this mod LAST no exceptions! Even AFTER the bash patch.
Keep in mind that if you are TOO CLOSE you will not be able to hit (damage) using the thrust and Thrusts will not work while your stamina is zero!
I find the best tactic is to run backwards then thrust as they come in... then immediately block their next attack as they close the distance and then spin a little into a new direction and run backwards and repeat until they are dead!
The spear thrust is not easy to use, you will miss much MUCH more often than with other weapons. However it is a little more difficult for your opponents to block the thrust and when the thrust does hit it is devastating! This is an "all or nothing" weapon that depends on the user not making a mistake. If the opponent overruns you, you will suffer!
But if you can skillfully land your thrust before that happens you will do 2x the damage shown in the weapons menu less the mitigated damage from armor and magic protections. The two handed skill, armor, magic damage protection and smithing bonuses all are including in this!
It may be best not start this mod until you are completely out of the tutorial part of the game (Helgen and the caves of Helgen). Many kinds of mods have issues with the TES tutorials (in Oblivion as well). It is just a much more complicated game environment for the scripts.
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Known Issue:
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Naturally with skyrim modding there are caveats...
Anytime you back up and thrust you will need to lift your finger off the move backward button for a tiny moment otherwise you will not be moving backwards anymore after the thrust. This issue will be fixed if and when SKSE can offer a "key ignore" command similar to the one that was in OBSE.
At this time this mod only works in third person. Once H1zchan can figure out the 1st person animations he said he will make them, I will update this mod then.
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Thanks
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Thanks to H1zchan for allowing me to use his animations. If this mod is not right for you I strongly encourage you to try his animation replacer mod :
http://www.nexusmods.com/skyrim/mods/53455/?
He has found a good "balance" between the 2h weapons and the spear so that they both work well in Skyrim.
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Mon Jul 07, 2014 9:47 am

Anyone that can get me a video for this that I can post to you tube I would be very greatful!

Unfortunately I have the one $300 video card from Nvidia that does not support video editing. :verymad:

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Mario Alcantar
 
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Joined: Sat Aug 18, 2007 8:26 am

Post » Mon Jul 07, 2014 10:47 am

Can we get instructions or hints at least on making this system compatible with other spear-adding mods especially SkyRe?

I'd like to try this but SkyRe's spears are integrated too much into the rest of the mod, and I actually like SkyRe.

If not SkyRe, at least actual spear versions of SkyRe's meshes or something.

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Genocidal Cry
 
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Joined: Fri Jun 22, 2007 10:02 pm

Post » Sun Jul 06, 2014 8:02 pm

huh? Just load the mod with SkyRe's... Geeeze usss... I did write in the description that it works with other spear mods. :blink:

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Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Sun Jul 06, 2014 10:39 pm

Installed. Added myself a spear via console. Tried to swing it around a bit, only to obtain standard 2H Axe animations.

Clean save, almost clean game. Last in my load order. Either something is wrong, or i'm missing something.

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vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Mon Jul 07, 2014 3:11 am

Didn't try it yet, just downloaded the file... and it is surprisingly small. At least on the nexus?

Either way, considering the animations are mixed between thrusts and slashes, can HALBERDS be used as well? Or would they need to have SPEAR on their name as well? And by name, you mean base weapon name, id name, or would even custom-added names work? Just trying to make sure because i've also been wanting spears since forever. Actually, POLEARMS... but that's something else. Even if their animations are similar with thrust and swing and maybe a spin, support is likely different.

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Kate Schofield
 
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Joined: Mon Sep 18, 2006 11:58 am

Post » Sun Jul 06, 2014 8:16 pm

Tested the mod.

Two things I noticed that seem worth-mentioning:

a ) the thrust attacks didn't have any sound when I performed them. There was sound when the attacks landed on an opponent but the thrust itself was soundless. Your mod was loaded last as instructed.

b ) thrusting while moving backwards is very powerful when combined with the fact that landing a hit pushes the opponent away. So far it seems like a zero-risk way to win any 1 on 1 fight.

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Michael Russ
 
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Joined: Thu Jul 05, 2007 3:33 am

Post » Sun Jul 06, 2014 7:24 pm

... Considering the momentum, it really shouldn't be THAT powerful. I believe that should've been the forward attack instead. But the author mentioned the lack of animations, so he worked with what he had. The hope is that if this actually works well even on heavy modded games, more things for it will arise.

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Devils Cheek
 
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Joined: Sun Aug 13, 2006 10:24 pm

Post » Mon Jul 07, 2014 8:08 am

Actually the problem is that spears in SkyRe are called Yari (for some reason, even if the rest of the mod isn't particularly Japanese and most of the "yari" are actually Western-style spears). I guess I'll just force rename them with ReProccer or something.

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Alister Scott
 
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