Installing Wac

Post » Tue Jul 08, 2014 10:17 am

Hey,

I'm planning on adding wac to my install. I remember that time ago we talked about it inside a topic, but I can't find it. One of the viewers of that topic released an archive containing all the fixes that had to be dropped inside oblivion\data folder (maybe it was dragon32?) to avoid wac crashing. May someone help me?

I've found this archive kindly posted by Zetman:

http://up.mnty.net/img/up004406.7z

I'm wondering if anyone can help me checking how much the .esp inside work with fcom, seen and considered that there seems to be patches inside to make the "merging" possible...

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SHAWNNA-KAY
 
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Post » Tue Jul 08, 2014 4:23 am

I don't use FCOM so I can't talk about how it runs with FCOM. But my experience with WAC so far is that it tends to take over leveled lists pretty aggresssively. It seems to me that I mainly see WAC creatures when I run WAC. So my guess is that it might be pretty difficult to run WAC with FCOM.

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GPMG
 
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Post » Tue Jul 08, 2014 4:07 pm

thanks for telling. I'm wondering, do you have any archive containing fixes for gnoll and w\e?

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Eilidh Brian
 
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Post » Tue Jul 08, 2014 1:39 pm

The Gnoll issue has been fixed by Maigrets and a link to her .esp can be found on Waalx's forum (which is where I got it). I fixed the scripts in my copy of the Gladiator plugin, but until I know what what Waalx's attitude is about uploading unauthorized fixes, I'm reluctant to upload it. I don't use the shop .esp so I never even bothered to fix that.

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sas
 
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Post » Tue Jul 08, 2014 1:36 am

I don't think that Waalx would be angry if you uploaded fixes , really XD

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Enie van Bied
 
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