On Weapons

Post » Tue Jul 08, 2014 6:13 pm

Hello everyone!

I have been playing Morrowind for a long time now, I have only recently been toying with the idea of starting my very own "Construction Set Adventure".

After searching for weapon and armor mods, and being dissapointed, I decided to give it a shot at creating my very own complilation of original content. As a first milestone, I managed to create a Scimitar in Blender (my first model ever!), Then I imported it into Nifskope and saved it as nif.

That's when trouble arose.

Although the model can be assigned to an object, when I try to add it to a cell, I get an error:

"Model Load Error: is not a NIF file in Meshes\scimitar.nif. Will use the default object Marker_Error.NIF"

Now I searched around and it appears that Morrowind is really picky when it comes to the nif files it accepts. I found out that a nif file contains the mesh along several other pieces of information (nodes). I opened up a couple of original nif files to inspect them, but I have beem unable what I am doing wrong.

It should also be noted that my model does NOT currently have a texture. Could this be the reason? Any sort of help would be appreciated! :smile:

In case I have your attention, I have a couple of other questions as well. Besides adding some new weapons, such as Scimitars and Rapiers, I would also like to distinguish them via gameplay. So...

  • Would it be possible to change a weapon's reach while a specific attack (thrust, for example) is performed?
  • Would it be possible to grant the actor a sanctuary bonus while he is performing a specific attack against an opponent, depending on the distance and the weapon used?
  • Would it be possible to know the total weight of a character's equipment or armor?
  • Would it be possible to alter Stamina regeneration according to armor weight and whether the helmet is closed, open or does not exist?
  • Would it be possible to allow weapons to heal themselves when they hit an opponent by a dynamic amount?

Thanks in advance!

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jeremey wisor
 
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Post » Tue Jul 08, 2014 4:53 am

I'm not a Blender pro, so I'm not sure on your exact problem. But it would be helpful if you host the mesh somewhere temporary, so others can have a look at it.

Having no texture is not a problem. The mesh would just be all white in game, but still act correctly.

I don't think most of these would be doable with the vanilla scripting, or done in indirect ways that could be cumbersome. Although perhaps possible with Morrowind Script Extender http://sourceforge.net/projects/mwse/
Fewer people know all the machinations of MWSE, so you would either have to learn it yourself or hope someone wants to help with a MWSE script.

I was going to suggest checking the GMSTs to see what can be done, but they are still limited to static settings, not dynamic. I don't think they'd help get your desired effects although I don't know all the settings.

I thought there was a script function to find current encumbrance, but apparently not.

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April D. F
 
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