Hello everyone!
I have been playing Morrowind for a long time now, I have only recently been toying with the idea of starting my very own "Construction Set Adventure".
After searching for weapon and armor mods, and being dissapointed, I decided to give it a shot at creating my very own complilation of original content. As a first milestone, I managed to create a Scimitar in Blender (my first model ever!), Then I imported it into Nifskope and saved it as nif.
That's when trouble arose.
Although the model can be assigned to an object, when I try to add it to a cell, I get an error:
"Model Load Error: is not a NIF file in Meshes\scimitar.nif. Will use the default object Marker_Error.NIF"
Now I searched around and it appears that Morrowind is really picky when it comes to the nif files it accepts. I found out that a nif file contains the mesh along several other pieces of information (nodes). I opened up a couple of original nif files to inspect them, but I have beem unable what I am doing wrong.
It should also be noted that my model does NOT currently have a texture. Could this be the reason? Any sort of help would be appreciated!
In case I have your attention, I have a couple of other questions as well. Besides adding some new weapons, such as Scimitars and Rapiers, I would also like to distinguish them via gameplay. So...
- Would it be possible to change a weapon's reach while a specific attack (thrust, for example) is performed?
- Would it be possible to grant the actor a sanctuary bonus while he is performing a specific attack against an opponent, depending on the distance and the weapon used?
- Would it be possible to know the total weight of a character's equipment or armor?
- Would it be possible to alter Stamina regeneration according to armor weight and whether the helmet is closed, open or does not exist?
- Would it be possible to allow weapons to heal themselves when they hit an opponent by a dynamic amount?
Thanks in advance!