Rationalising Worldspace duplication

Post » Sun Jul 13, 2014 8:36 pm

I'm wondering if it's a reasonable thing to do to duplicate my worldspace so I can have the effect that the player can return to a "different" landscape after it has been nuked? I had thought just to have a trashed versions of the buildings etc, but then I realised that I could have a LOD issue not matching the new look buildings(well what's left them anyway).

Any thoughts?

Also I haven't looked into LOD generation for FONV but I have generated it for a wordspace I created in Skyrim using Oscape with good results, would the same / similar process work with FONV?

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NEGRO
 
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Post » Sun Jul 13, 2014 9:48 pm

Thats good thinking to end up there ...

See what happens.

Lod ... yes it exists

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Mark
 
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Post » Sun Jul 13, 2014 6:50 pm


I don't know how Skyrim did it, but I found the Fallout method to be a major pain in the butt. Yes it is possible but you'll need to jump through hoops in order to accomplish it. For the record, I could never get it to work, even though all I was trying to do was give the Bigtown houses a VWD view, something the developers forgot to include. Granted that was in Fallout 3, but since New Vegas uses the same basic engine, I suspect the process is the same. I could very well be wrong on that account though.
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