I'm currently using Figments 3ds Max 2012 v 353 plugin in order to import skinned meshes into 3ds max. It imports Skeleton nifs/bones correctly, however this plugin has bugs on exporting that have to be fixed every time (weird colors on export, 4097 not set on BSUV, UV scale needs to be set to 1:1, etc). So it "works" but it just takes a LONG time, and if you have to make any adjustments, you're just gonna have a bad time, especially if your mesh has multiple parts.
Wwix's 3ds max plugin exp: http://www.nexusmods.com/skyrim/mods/40209/? exports properly with the right BS UV sets, however even though its based on Figment's source code plugin: it doesn't import/export bones correctly for me. For some reason the bones get imported as dummies instead of...well, bones, and then when I export them to use in game, the model doesnt animate at all.
Is there a way to get the best of both worlds? Is there an ini setting that I have set incorrectly in Wix's or something? For whatever reason no matter what I do, the bones import as dummies and dont animate after export. So I'm forced to use Figment's plugin in order to do any form of skinned meshes. Can this be fixed at all?