Making a spell that equips to voice

Post » Sun Jul 13, 2014 2:38 pm

I'm not at all an expert moder, I generally just play around in the creation kit to fix my own problems, like this. I recently installed Skyrim Redone and I want to be able to use the new weapon enhancement spells on crossbows, however this isn't possible. So I went into the Creation Kit and managed to make it work, partially. I set the spell to equip to voice, but this didn't work and trying to equip the spell only unequipped whatever I had equipped to that slot. After that I changed the spell to a power, and now I can apply the temporary enchantment to the crossbow and other two-handed weapons, but it costs no magic and doesn't give alteration experience, and it's in the power section instead of alteration. I really don't care about the power section part, but fixing it would be nice. Basically I want to know if there is a way to make this still a spell but use the voice slot if this is possible. Can anyone help me with this? Thanks!

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Laura Richards
 
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Post » Sun Jul 13, 2014 10:22 am

By making it a lesser power I made the spell cost magica, but I still get no experience

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sarah taylor
 
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Post » Sun Jul 13, 2014 10:20 am

I believe the "Skill Use Mult" affects how much XP you gain. If you can't get XP from altering those things, you can always attach a papyrus script to the spell when used.

E.g.

Scriptname _test_testscript extends ActiveMagicEffect  String Property sSkill Autofloat Property fMag Auto  Event OnEffectStart(Actor akTarget, Actor akCaster)    Game.AdvanceSkill(sSkill, fMag)endEvent

Where you would fill in the property "Alteration" for sString (or something else if you want) and however much you want to increase your skill by in fMag.

See here for how xp works. http://www.uesp.net/wiki/Skyrim:Leveling#Skill_XP http://www.creationkit.com/AdvanceSkill_-_Game

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Jesus Duran
 
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