problems with fortify magnitude mod

Post » Sun Jul 13, 2014 3:59 pm

so i wanted to add a scaling bonus for training up crafting skills that may not be used by a particular character type to motivate them to train them as well

for instance, i wanted the character to gain +1 stamina for each point of smithing skill he has, capping at +100 stamina when he achieves 100 smithing

i added an ability called "bretonracesmithingbonus" that used ABfortifystamina and set it on the breton race starting powers screen. then i threw in a mod spell magnitude set it to value = http://forums.bethsoft.com/topic/1504016-problems-with-fortify-magnitude-mod/actor value mult -smithing- perk.

however, it ignores the modifier and always gives the base magnitude. worse still, even after deactivating the ability and deleting the plugin, the +100 still persists on the character, even tho i never saved after testing.

is adding abilities in this way buggy?

is there a better way to accomplish what i'm trying to do?

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Stacey Mason
 
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