In some way, every time when big ol' stompy robot is stomping around, the Dwemer return.
Think of it like that.
In some way, every time when big ol' stompy robot is stomping around, the Dwemer return.
Think of it like that.
I like the Dwemer conceptually, but I hate how every core quest line apart from the Civil War and the Companions features a Dwemer ruin - sometimes even more than one as is the case with the Thieves' Guild. Even with the DLC, both Dawnguard and Dragonborn will see you going to a Dwemer ruin (though admittedly when you do it in DG it overlaps directly with the MQ). As they're shoehorned into countless other quests I found myself over-exposed to the Dwemer and as a consequence disliking their dungeons on the whole.
http://www.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_3rd_Edition/Arena_Supermundus is nothing special in TES.
The Dwemer did far more. They tried to become a God. If they succeeded or not is left a mystery.
That's actually possible.
Maybe they didn't receive a plane of their own. Maybe they became a plane.
Heck, it doesn't even have to stomp around. It seems like just the act of turning the thing on does crazy things to space-time. Probably a good thing that we got rid of it physically - though I'm curious of the implications in regards to the Heart of Lorkhan and what we see occur with the use of only one (broken) Tool in Skyrim.
Given what happened with the Dwemer, and then what we see in Skyrim...the implications for where exactly the Heart ended up means the Dwemer might have succeeded in their final goal after all (also be a potential reason why, unlike in Morrowind, Skyrim's ruins do not feature Dwemer spirits).