[WIPz]Hammerfell

Post » Fri May 27, 2011 4:20 am

Trust me. This is TR. It's going to be twice as good as Elsweyr.

Bring it on!!! I can't wait!!!
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sam westover
 
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Post » Fri May 27, 2011 10:32 am

Bring it on!!! I can't wait!!!

Same here. I can't wait until it's released!
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Motionsharp
 
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Post » Fri May 27, 2011 8:22 am

I am so glad that Bethesda left a whole $h!+load of room on the borders so that adventuresome modders could add on. This game is unendable.
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Tina Tupou
 
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Post » Fri May 27, 2011 3:30 am

I am so glad that Bethesda left a whole $h!+load of room on the borders so that adventuresome modders could add on. This game is unendable.


Tr Hammerfell is being created in a TOTALY DIFFERENT WORLDSPACE! We are not restricted by the origional worldspace in any way or form, and indeed, had we tried to do so we whould not be able to produce as much high quality content as we are.

I have seen but not played the Elswyr mod, and while it is very good work, it has two main disadvantages: It is created in the 'Tamriel' worldspace, and thus limited in maximum size (no far south coast). It is also the work of a single modder, who while obviously talented, is curtailed into using the models of others, rather than creating totaly unique content (which is why Tr is a team project with literaly hundereds of people each working on small parts to create alot more content alot faster).

On the specific question of new creatures, Yes, there will be a whole new range of creatures unique to Hammerfell regions. One example that has been finished already is the 'Moorcrab' a larger, more brightly coloured version of the humble mudcrab. (of course, many 'generic' creatures, such as rats, will be present as well, the common rat being pretty much the same everywhere in Tamriel - and probably beyond too).

JD
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Lifee Mccaslin
 
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Post » Fri May 27, 2011 11:20 am

Tr Hammerfell is being created in a TOTALY DIFFERENT WORLDSPACE! We are not restricted by the origional worldspace in any way or form, and indeed, had we tried to do so we whould not be able to produce as much high quality content as we are.


So will the transition to this new space be smooth and unnoticable?
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Eduardo Rosas
 
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Post » Fri May 27, 2011 8:54 am

So will the transition to this new space be smooth and unnoticable?


There will be three access points to Hammerfell. Via border forts, I think. And I believe that TR's Hammerfell will not resemble the border area in Cyrodiil much. Though there was some talk of adding Distant LOD of, say, Rihad, to the Tamriel worldspace.

Other possible methods have been discussed, but implementation of these is, if they happen, are far into the future.

Am I right, TR? :)
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Josephine Gowing
 
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Post » Fri May 27, 2011 5:12 am

^ In a word, 'yes'

In several more words:
The border crossings will have doors that will 'teleport' you into hammerfell and these will be the ONLY ways of accessing Hammerfell due to the whole 'separate worldspace' thing. Please note, this means that if you have Border regions disabled, the existing 'tamriel' outer region will still be there, no climbing over the mountains to avoid paying the "imigration fee" :D

As for the appearence of Tr Lods in the Tamriel worldspace (namely Rihad and its imediate surrounds), it is planned that this feature will indeed be part of the Goldmoor 'beta' release. The technical process for doing so is known, but its a case of easier said than done, so it will take time, but goldmoor isnt finished yet so thats unavoidable.

JD

PS: No, we still dont have an even aproximate release date, dont ask, all you'll get is: 'when its done', if that.
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ZANEY82
 
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Post » Fri May 27, 2011 10:40 am

^ In a word, 'yes'

In several more words:
The border crossings will have doors that will 'teleport' you into hammerfell and these will be the ONLY ways of accessing Hammerfell due to the whole 'separate worldspace' thing. Please note, this means that if you have Border regions disabled, the existing 'tamriel' outer region will still be there, no climbing over the mountains to avoid paying the "imigration fee" :D

As for the appearence of Tr Lods in the Tamriel worldspace (namely Rihad and its imediate surrounds), it is planned that this feature will indeed be part of the Goldmoor 'beta' release. The technical process for doing so is known, but its a case of easier said than done, so it will take time, but goldmoor isnt finished yet so thats unavoidable.

JD

PS: No, we still dont have an even aproximate release date, dont ask, all you'll get is: 'when its done', if that.

So what about collision boxes a bit beyond the border that when you hit asks you if you want to enter Hammerfell? Or if there is some otherway to check for PC's passing a certain point in the gameworld, since collision boxes does not preclude high flying, modded, PC's - not that it is that important with the flying. And with the immigrationappearance fee; there could be patrols - when teleporting via an other place immigrationthan border crossings you could set up a scripted patrol that finds the PC - set a mage close to the PC's that try's to hit him/her with a lightspell and burden and what not and take him/her to court for running the border. Still there should be some way to do escape the patrols so it does not feel constrained though. Other ways the patrol can be guarded is by trained birds that "reports" to their handlers that there is a crossing at there quadrant (does not need magical birds for this, a Raven is smart enough to train to check for unrecognized people in a known area - smart as a monkey you know :D ) - thus you will get patrols on your heels while running the border. There are lots of ways to do this; about the only thing I good at is sprouting ideas, bad and good.....

Cheers!
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Emily abigail Villarreal
 
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Post » Fri May 27, 2011 12:42 pm

I don't mind one bit that this will be in its own worldspace. It is going to be so great to explore new areas and finish new quests!
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Eileen Müller
 
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Post » Fri May 27, 2011 4:39 am

So what about collision boxes a bit beyond the border that when you hit asks you if you want to enter Hammerfell? Or if there is some otherway to check for PC's passing a certain point in the gameworld, since collision boxes does not preclude high flying, modded, PC's - not that it is that important with the flying. And with the immigrationappearance fee; there could be patrols - when teleporting via an other place immigrationthan border crossings you could set up a scripted patrol that finds the PC - set a mage close to the PC's that try's to hit him/her with a lightspell and burden and what not and take him/her to court for running the border. Still there should be some way to do escape the patrols so it does not feel constrained though. Other ways the patrol can be guarded is by trained birds that "reports" to their handlers that there is a crossing at there quadrant (does not need magical birds for this, a Raven is smart enough to train to check for unrecognized people in a known area - smart as a monkey you know :D ) - thus you will get patrols on your heels while running the border. There are lots of ways to do this; about the only thing I good at is sprouting ideas, bad and good.....

Cheers!


While your suggestion(s) are interesting, the fact is that Tr is sticking to it exising methods of crossing the border ONLY. To try what you are suggestion would not only be incredibly hard to execute effecively, but would open up a massive realm of posible in-compatabilities.

Basicaly, Tr opperates on the priciple that the user will have no mods other than official DLCs and Tr, thus preventing (most) said incompatability issues.

JD
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Angela
 
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Post » Fri May 27, 2011 8:07 am

hey guys, just saying that ive got internets back :) my "issues" revolved around moving and entering college (Freshman Illustration Major at the Maryland Institute College of Art, w00tz).

as for the issue at hand: there has been a ton of talk about the borders (even in this very thread ;)). At the moment, the plan is to do the 3 border crossings and to edit the landscape around the Brena river slightly so that Rihad and part of Goldmoor can be seen. Anything more expansive than that is 1) hard and/or labor intensive to do and 2) potential cause for tons of incompatibilities. Even with only three border crossings, each of which is quite tiny, we run into potential problems with something like 10 mods, including major ones like the UL's. editing the whole border would conflict with dozens more. Every conflict equals the need to either remove the conflict (through patching, editing the main mod, etc.) or the risk of loosing some players. In other words, conflicts boil down to even more work.

Our current solution offers the best of both worlds. On one side its fairly self-contained and minimizes incompatibilities, allowing you to use mods that take place across the border, for example. At the same time if feels like a natural solution, since most of the border is either a deep ravine or really tall mountains. Its not perfect, but we think that its the best possible compromise.

If youre not please with it when it comes out you are of course more than welcome to mod it to your heart's content, as many people have done with our morrowind releases :)

thanks for taking such great care of the thread JD~! :foodndrink:
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Theodore Walling
 
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Post » Fri May 27, 2011 2:56 am

While your suggestion(s) are interesting, the fact is that Tr is sticking to it exising methods of crossing the border ONLY. To try what you are suggestion would not only be incredibly hard to execute effecively, but would open up a massive realm of posible in-compatabilities.

Basicaly, Tr opperates on the priciple that the user will have no mods other than official DLCs and Tr, thus preventing (most) said incompatability issues.

JD

Ugh; stay away from it. It is true, unnecessary complication will only make it longer to complete and lead to more gray hair than necessary. Got a bit carried away there, he he.

Looking forward to see your land soon!

Cheers!
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Hilm Music
 
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Post » Fri May 27, 2011 4:47 am

I am looking forward to seeing it, too! What is your update on the second map for Oblivion, Lady N?
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CArla HOlbert
 
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Post » Fri May 27, 2011 4:32 am

By 'second oblivion map' I'm going to asume you mean the second HAMMERFELL map, which encompases the Helkori Plains region. Last new on that front is that 'automatic terrain generation' is mostly done and undergoing limited optimisation (basicaly to counter the worst/most obvious auto-gen errors). This is about as far as it will go for the time being, as (as far as i know) there are no plans to actually DO anything until Goldmoor is up to beta-release standards. Speaking of which, its proceeding well (if a little slowly).

Thats where you, the ravening hoards that make up the TR fan-base, come in. We need 3d modelers and/or texturers to make the Upper class buildings and various furnature sets. So, if can do that sort of stuff, but havn't bothered to apply because you though we couldn't posibly need you, then you have one hell of an attitude buddy! :swear:. Besides which you would be wrong, so head over to the showcase forums ( http://tamriel-rebuilt.org/forum/viewforum.php?f=203 ) and give us your best!

JD
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kristy dunn
 
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Post » Fri May 27, 2011 9:18 am

Tamriel Rebuilt has officially been awarded 4th place in PC Gamer UK Magazine's 50 Essential Mods list!

Recognition is as wonderful a thing as any modder can hope to receive, working for free, 'for the fun of it' as we do. Here at Tamriel rebuilt we hope to prove it was no fluke, by continuing to provide the highest possible quality content.
To that effect, I present to you, the "Tark" River. Located immediately to the east of the City of Taneth, the Tark river is generally a quiet, relaxed place: ( http://img338.imageshack.us/img338/7158/tarkriver02.jpg, http://img401.imageshack.us/img401/4038/tarkriver03.jpg, http://img210.imageshack.us/img210/7671/tarkriver01.jpg ). Like everywhere else in the Goldmoor region, the flowing water has worn away at the ground over the countless year to reveal walls of bone coloured rock: ( http://img515.imageshack.us/img515/1121/tarkriver04.jpg ). It should come as no surprise then, that these rocky outcrops would provide suitable hiding places for the less reputable: ( http://img210.imageshack.us/img210/1483/smuglerscave01.jpg, http://img97.imageshack.us/img97/3987/smuglerscave02.jpg, http://img401.imageshack.us/img401/5583/tarkrivercamp.jpg ). Even away from the river, the rocks remain, reaching to the sky like bony fingers, and restricting the paths available to travellers: ( http://img97.imageshack.us/img97/1372/goldmoor02.jpg, http://img74.imageshack.us/img74/93/goldmoor01.jpg ). Not everywhere are such sights foreboding, as the stones that create this unique landscape are also harvested by the local people to build their equally unique homes: ( http://img97.imageshack.us/img97/2180/goldmoorquarry01.jpg ). Finally, for those who take the time to look, can be found bones of a different kind, the ruins of civilisation decay, returning to the ground, returning to the rock from which they were made, the circle of life: ( http://img70.imageshack.us/img70/6350/goldmoorruin.jpg ).

I hope you have enjoyed this little glimpse into Goldmoor, stay tuned, as every day brings new progress.

JD
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IM NOT EASY
 
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Post » Thu May 26, 2011 11:37 pm

Congratulations Tamriel Rebuilt! You guys deserve recognition.

And good luck on creating Hammerfell!
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alicia hillier
 
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Post » Fri May 27, 2011 8:57 am

Nvm Spoke too soon!!! :banghead:
Just ignore that frowny face! :hehe:
Good luck, can't wait for the release!
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Olga Xx
 
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Post » Fri May 27, 2011 6:59 am

Wow, congrats to TR!

Oh, JD, I'm already at TR. My user name there is Tamriel Treasurer. You like just reviewed my showcase lol.
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Leilene Nessel
 
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Post » Fri May 27, 2011 9:17 am

Yeah, not much of a leap there. Especialy as you used the name you use here on the TR forums origionaly before you had computer problems (or some such).

Looks like were closing in on post 200, gonna need a new thread soon... :D
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Tikarma Vodicka-McPherson
 
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Post » Fri May 27, 2011 11:37 am

Yep, looks like it.

Anyway I heard also that no one seems to know who got in top 3. Oh well, number 4 is awsome!
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Darren Chandler
 
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Post » Fri May 27, 2011 4:53 am

This is definitely going onto my essential list. Any mods that add new land and quests, etc., are number one in my book.
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Micah Judaeah
 
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Post » Fri May 27, 2011 2:07 am

Anyway I heard also that no one seems to know who got in top 3. Oh well, number 4 is awsome!


Michaleson, a modder on our forum, picked up the mag and posted the list:

1. Portal Prelude - Portal
2. The Nameless Mod - Deus Ex
3. Eclipse - Half Life 2
4. Tamriel Rebuilt
5. Minerva Metastasis - Half Life 2

"Early Elder Scrolls games could include the entire continent of Tamriel because so much of the world was randomly generated. As later games included more handcrafted content, their scope narrowed. The Tamriel Rebuilt team are recreating those missing areas, beginning with huge areas of mainland Morrowind missing from Elder Scrols III: Morrowind. They've completed two areas so far, with new quests and new characters, all lovingly detailed. A small island for Oblivion is also complete."
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Tom
 
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Post » Fri May 27, 2011 12:15 am

Strangely enough TR is the only one of those I've actually heard of... Probably because i stopped reading Gaming mags about 6 years ago when i realised that 99% of games journos are idiots who dont like anything that isnt Half-Life (or WoW for that matter).

Not that I'm biased mind you. TES games arent the only games i "mod" I also enjoy fiddiling with CoH and the Best Star-Wars game ever: TIE Fighter. So yeah, I'm no one trick pony :D
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Red Bevinz
 
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Post » Fri May 27, 2011 8:14 am

Congrats guys!

I've played the 2 half life mods. both are really well done and the Name Mod for Deus Ex has been in production longer then TR has been around so congrats to them for finishing although I haven't played it yet.

Great new screens guys! Are the upper class tileset and furniture models the major things holding this mod back still?
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Naomi Ward
 
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Post » Thu May 26, 2011 9:16 pm

Strangely enough TR is the only one of those I've actually heard of... Probably because i stopped reading Gaming mags about 6 years ago when i realised that 99% of games journos are idiots who dont like anything that isnt Half-Life (or WoW for that matter).

Not that I'm biased mind you. TES games arent the only games i "mod" I also enjoy fiddiling with CoH and the Best Star-Wars game ever: TIE Fighter. So yeah, I'm no one trick pony :D

Gaming mags are so boring....I can't take them anymore either.
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CArla HOlbert
 
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