I've been away from Morrowind for too long, I'm looking at creating a character part based on me, part for what will work in game. I'm looking at the following build and hoping for some advice.
Race: Breton (closest race to me)
Birthsign: The Lady (equivalent to my birth month in the Tamriel calendar)
Specialisation: Stealth
Attributes: Agility/ Endurance
Major:
Unarmoured
Hand to hand
Restoration
Speechcraft
Illusion
Minor:
Armourer
Long Blade
Short Blade
Sneak
Alteration
For minor skills, I was tempted by Marksman or Alchemy in place of Sneak, but I'm not that knowledgeable about plants, and not a great shot either, while I am fairly quiet, even though Sneak and Illusion might seem pointless. I know Blunt Weapon to give my monk a staff would be more fitting, but...I prefer swords. And either Athletics or Acrobatics would also be suitable, but these will increase anyway, and I'd prefer not to level up too fast.
For majors, I did consider swapping Speechcraft for Alteration, for the benefit of the starting spells, but then I would lose the higher speech chance.
Also, looking at my planned skills, do I need to change my specialisation from Stealth to Magic?
The general idea for this is based on a Fantasy Class RPG personality test I found online when I was looking for ideas, and kept coming up with the result of Shaolin Guru (description below). I did consider something more fitting to my real life, such as a Yeoman class, but this is the one that sounds more interesting:
"As one of the wisest and most powerful classes, the Shaolin Guru is a master of both combat and magic. Using light magic and mantras to enhance their martial arts skills, Shaolin Gurus can defeat even the most fierce, evil, and dark of opponents. By releasing blasts of light based energy from their fists, Shaolin Gurus can easily shatter through the armor and defensive spells of their opponents. Shaolin Gurus also excel at using healing and defensive magic making them valuable allies in battle. Indeed, these warriors believe in helping all people and will not hestitate to use their powerful magic in order to heal those in pain. By surrounding themselves with fields of psychic light energy, the prescient Shaolin Gurus can repell any sword or spell that tries to harm them.
With their incredible combination of defense, strength, and magic, Shaolin Gurus are virtually invincible in battle; however, these warriors are most often peaceful and prefer not use any of their powers in an offensive or aggressive way. Even when attacked, these noble and insightful warriors will simply sit quietly using their incredible defensive abilities as their foes exhaust themselves in a futile onslaught. If Shaolin Gurus ever do engage in any sort of offensive attack, it will most certainly be to gently subdue and incapacitate, rather than to harm and kill. Thus, kindness, gentle strength, and patience are the true assets of Shaolin Gurus, allowing them to surpass warriors with more aggressive and impulsive natures!
Finally like all the final stage Monk classes, Shaolin Gurus can use their mastery over moon magic to undergo a variety of transformations that enhance their abilities, including their legendary transformation into the sagacious Dragon Turtle"
Apologies for the lengthy post, but if anyone would like to give any thoughts I'd be very grateful. I played this for a few years solidly many years ago, but never completed it, and well...something just keeps drawing me back to Morrowind. So this will be my attempt to finish the game and I'd like a class that works, rather than constantly restarting and tweaking. .