Elder Scrolls Engine

Post » Wed Jul 16, 2014 8:32 pm

you take your time while making your game to make sure its high-quality and people complain they don't come out quick enough..
you release them on a Annual or bi-annual basis, and people complain you are milking the franchise..

Darned if you do, darned if you don't...

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Strawberry
 
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Post » Wed Jul 16, 2014 7:05 am

No. Skyrim has the worst engine I've ever seen.
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Matt Gammond
 
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Post » Wed Jul 16, 2014 2:27 pm

Hey Jacky, were you not saying how Skyrim was "the best game ever" around Christmas time?

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Nichola Haynes
 
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Post » Wed Jul 16, 2014 12:57 pm


Nope. Might have me confused with someone else.
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Scarlet Devil
 
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Post » Wed Jul 16, 2014 7:48 am

And they nearly bankrupted themselves making TES spinoffs, but once they returned to making large scale RPGs they were suddenly in the green again.

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ZzZz
 
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Post » Wed Jul 16, 2014 4:26 pm

you http://www.gamesas.com/topic/1398388-the-game-that-made-you-a-gamer/page-6#entry21279729 about that?

I don't really mind if someone hates a game, but at least be Consistent..



Anyways, the Engine Beth uses is a little dated I will admit, but it makes large scale mods very easy.. if they do decide to go for a new engine, I just hope its as mod friendly as the current ones

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Kelsey Hall
 
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Post » Wed Jul 16, 2014 9:26 pm


A 2 year old sarcastic post. Nice.
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Mandi Norton
 
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Post » Wed Jul 16, 2014 12:42 pm

Probably :tongue:.

But seriously, Skyrim was such a disappointment that I shudder to think how bad the series would become if they began releasing games every 3 years. After Skyrim, Bethesda can take as much time as it wants to develop the next title.

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brandon frier
 
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Post » Wed Jul 16, 2014 9:19 am

How about http://www.gamesas.com/topic/1474032-was-skyrim-ahead-of-its-time/
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Lillian Cawfield
 
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Post » Wed Jul 16, 2014 8:38 am

I was a blind really devoted fan at that time. Funny thing is that this forum opened my eyes to how bad the game is. All the threads about the dumbing down, lack of depth, rushed product to market. I didn't want to believe it. Now I see it.

This. So very this.
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CSar L
 
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Post » Wed Jul 16, 2014 8:44 pm

yeah, doing an advance search oh his posts and you get tons of him saying how much of a masterpiece it is..

EDIT: why the change of heart jack?

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Joey Avelar
 
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Post » Wed Jul 16, 2014 4:04 pm


My last post explains it. I wouldn't attack you if you stopped liking a series, TV show, movie, etc. People change, times change. It's not unheard of. It's actually pretty common.
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Susan Elizabeth
 
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Post » Wed Jul 16, 2014 6:44 pm

I've noticed this about you - you need to start thinking critically.

However, people overdo the Skyrim-hate. Personally, I prefer the loss of the attribute system - I care more about my character's words and actions that them being independent from my skills in gameplay. As a game - it's excellent. It's got lots to distract you, and the world is rather well detailed - as is the premsie to the story.

My main problem with Skyrim and Oblivion came when I started to learn about the Pocket-Guide-to-the-Empire Lore. Skyrim generally gets penned as generic, let's be honest. It and Cyrodiil were intially concieved as much more vibrant and original places - but this was deliberately altered by Todd Howard and his gang for the sake of accessibility and fan-boyism. The story is weak and generic, with scale being preferred over the writing quality of the quest. The great potential of the TES universe is squandered by Skyrim and Oblivion, and that's what annoys me.

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Melanie Steinberg
 
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Post » Wed Jul 16, 2014 9:56 pm

Let's face it, Bethesda need to hire a team of excellent writers who are given the necessary time - several years if need be - to write enough interesting new lore and in-depth quests with real choices and consequences to fill a huge game world. God knows, they have enough money now to hire the very best. Some more consistent voice acting would help too - and no whiny bratty kids with US accents, Grrrrrrrr. A new engine would be nice but it's the writing that got me into TES via Morrowind and it's a shame to see that legacy go down the plughole.

Am I the only one who's got a beautifully modded and gorgeous looking Skyrim all set and ready to play but can't be bothered because the storylines are just so meh?

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NAtIVe GOddess
 
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Post » Wed Jul 16, 2014 7:05 am

Nope. I was the same way for quite awhile, the only difference now being that I recently reformatted my PC. I just was considering installing Skyrim with all of my mods, but couldn't bring myself to do it knowing that I just wouldn't have any real desire to play it.

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Kelsey Anna Farley
 
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Post » Wed Jul 16, 2014 1:47 pm


Unfrotuantely, I think good video-game writers are in short-supply. Owing to the stigma of the non-gamer generations that games are "for kids" - the best writers tend to overlook Videogames, and developers in turn see great writing as a tack-on rather than a fundamental feature. Perhaps more and more are wising up to the desire for great story, but the majority are yet to click.

What TES would need is not just talented writers, though, it's talented writers who want to write for a video-game above, or in conjuration with, all other ambitions, and one who has grown up with and absolutely loves TES lore (that is the more unique PGE stuff, not the LOTR and GOT "inspired" trash Todd Howard bids his team roll out in the quest for "accessibility"). This way, asGOT is to GRRM, the series would become a Beth-writer's baby again, rather than what they've demonstrated currently - a staff of inept writers for like LOTR and GOT well above TES.

There simply aren't too many of these people - except perhaps those in unsual paths to the job, like the fan-Fic forums.
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kirsty joanne hines
 
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Post » Wed Jul 16, 2014 9:40 pm

They actually have 3 developers for COD now; Infinity Ward (albeit gutted of any talent), Treyarch and Slegehammer Games. In theory, while the series will still have an annual release, each COD game will now have a 3 year development time (Doesnt change the fact the series is a exploitative shallow cash-in though).
In fairness, at least one of those spin-offs (Redguard) got buggered over by technical issues, specifically the choice to use XnGine. They weren't necessarily 'bad' games (I actually really enjoyed Redguard), but admittedly did cause significant problems :(

That would be before he was paid by CD Projeckt Red to troll forums by exalting and praising The Witcher 3 and insisting every other game is a pile of monkey poop.

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Mackenzie
 
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Post » Wed Jul 16, 2014 7:37 pm

That all sounds depressingly realistic. Looks like we're stuck with mediocre and shallow stories, at least where TES is concerned.

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Noely Ulloa
 
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Post » Wed Jul 16, 2014 9:12 am

Eh, I don't think that's a legitimate excuse. There will always be people available who are good at what they do for the right price, and for the amount of resources that Bethesda puts into the developing their games, the expense of hiring decent writers (if their in-house writers are as inept as Skyrim's lackluster writing would seem to demonstrate) most definitely seems like a luxury they can afford.

Well, except for GTA V. God help anybody who calls out Rockstar and their continuous delaying of heist DLC in front of Jack Bauer :P.

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Gaelle Courant
 
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Post » Wed Jul 16, 2014 7:36 am

I didn't say it was an excuse - it's an explanation. As I've said, I can't really imagine there are many phenomenal video-game writers for hire. Those excellent writers are most likely to have broken in being a novelist, or be shackled to a studio they built themselves writing for franchise they created and are attached to (e.g. Bioware employees).

In my opinion - a writer to make TES truly strong in the story department would have to come from the fanbase. Unfortunately, evident from the removal of Ald-Cyrod, and Skyrim being equated to Pagan-Scandanavia, they're doing their level best to mask the unique areas of the lore. It took me around 2 years from picking up my first TES game to read the PGE and realize that it was never meant to be the "accessible" generic-fest that Todd Howard seems to love. A lot of people - especially those with a great writing talent - don't have the patcience to find this. They're quickly judgmental of a story - and fear TES is driving off its futre. A pen-for-hire is the wrong answer. It needs to be a fan.

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Rachael Williams
 
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Post » Wed Jul 16, 2014 8:49 pm

It needs to be both. Unless you don't mind TES being taken over by yaoi fangirls.

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:)Colleenn
 
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Post » Wed Jul 16, 2014 9:17 am

Well - when I say 'pen-for-hire' I mean to avoid people like those Microsoft hires to write Halo and Gears of War Novels - they're terribly written and the writer has no heart for them. Applying of the person' sown accord through thr website with a portfolio and some sort of demonstratin for their love of the series and how they would move it forward would probably be the best hiring-mechanism. Then again, I've never interviewed anyone for a job.

What does 'yaoi' mean?
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Tasha Clifford
 
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Post » Wed Jul 16, 2014 7:18 pm

I actually like the way the games handle things in terms of lore. I know the proper lore from UESP and from the forum here, but I don't like it at all. Of course this comes down to personal preference (and isn't terribly related to the topic), but I find proper TES lore kinda boring and painful to read. Stuff like CHIM and the god-head and all that oog crap pulls me right out of the experience. But to each their own on that matter.

But ya, writing isn't as great

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Kayleigh Mcneil
 
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Post » Wed Jul 16, 2014 10:27 pm


The people from the Lore forums, I think, get the wrong end of the stick to. They want to go on looking for obscure tidbits of lore from games developed by people who never really cared. I love the aspects of the lore that weren't used for Cyrodiil being a jungle with a split culture of Painted-robe-wearing-rice-growing-buisnessmen and more hardly and stoic Grecko-Roman esque soldiers from the Highlands. I liked the High Rock which had definite blending of architecture between Elven and Human, not just your typical fantasy tripe presented in ESO. An good TES story needn't use all that stuff you call crap - at least not in such a headache-inducing and convoluted way as lore-forumers present it - but make use of the diverse religions and cultures, and deliver the lore through the garbled nonsense of quirky and likeable characters who have a lot to talk about besides CHIM and Godhead.

The potential for a complete, robust package (giggity) people like yourself and people like me will appreciate is there. BGS and the over-hyped Todd Howard are just too short sighted and too caught up in fanboyism and accessibility to really use it. I think what TES really needs is for them to move on.
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Alkira rose Nankivell
 
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