Marines test new beach assault vehicle

Post » Thu Jul 17, 2014 9:30 am

http://www.cnn.com/2014/07/16/tech/innovation/marines-amphibious-vehicle/index.html

Can you picture this in the next Fallout game, or is it not retro/sci-fi enough?

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Kelly James
 
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Post » Thu Jul 17, 2014 6:05 am

Can't see it in Fallout because it'd be totally irrelevant/pointless.

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Portions
 
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Post » Thu Jul 17, 2014 7:09 am

As cool as that is, it doesn't fit in the Fallout universe.
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Kristina Campbell
 
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Post » Thu Jul 17, 2014 7:49 pm

Because there are currently no boats in Fallout other than the Duchess Gambit? Or just lore. What would be better, a hovercraft?

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Lil Miss
 
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Post » Thu Jul 17, 2014 5:33 pm

Cursor Lucullus?

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helliehexx
 
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Post » Thu Jul 17, 2014 12:21 pm

@Eddo What're you talking about? There are more boats then just the Duchess Gambit. However this vehicle does not fit in the fallout world.

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Nicole M
 
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Post » Thu Jul 17, 2014 8:22 am

I was thinking that it can serve as a mobile player house. Like a house boat on water, and mini-fort on land.

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Stephy Beck
 
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Post » Thu Jul 17, 2014 6:21 pm

What's the point in that? We'd basically be driving that around the entire game because we're now some sort of terrapin.

Besides, mobile homes are already covered in the presence of companions. Carry my [censored] you moderately useful trollopes!

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Dj Matty P
 
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Post » Thu Jul 17, 2014 12:02 pm


Followers are not adequate places to carry your stored gear, they disappear all the time and if they have like 200 pounds of gear on them and they die(Which they die all the time)? Well your screwed because you probably also have like 200 pounds of gear. Having a good home/storage area is much better way to store your loot.

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Barbequtie
 
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Post » Thu Jul 17, 2014 3:42 pm

Actually it would, theres a concept vehicle in an old Scientific American, that has the same configuration as a future vehicle, but you'd only see it probably buried in a beach wrecked and non functional.

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Craig Martin
 
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Post » Thu Jul 17, 2014 5:10 pm

It's hard to explain, but to me things like working boats aren't really a "Fallout-y" sort of thing. Boats should either be busted and in-use as something else (like a house or a fort), busted and repaired as a quest for a 3rd-party (now the stranded mutants can get off this island and reunite with their settlement...instead they become humorously incompetent pirates), or in-use by an antagonist and busted by the player. It's hard to explain why, but to me those are the types of roles for boats in a Fallout game.

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Alyna
 
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Post » Thu Jul 17, 2014 11:55 am

Might see it in a Tom Clancy, Call of Duty or Battlefield type game.

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Gracie Dugdale
 
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Post » Thu Jul 17, 2014 4:53 pm

Someone will mod it.

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renee Duhamel
 
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Post » Thu Jul 17, 2014 6:15 am

Seems more appropriate for futuristic warfare setting. Not necessary in the far future but Tom Clancy status as dark reaper said. Cool none the less.

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emily grieve
 
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