To sort of contrast the "biggest let-down" thread, I'm asking: what game(s), in your opinion, were revolutionary and/or represented the best the industry has to offer. By that I mean, which pushed the boundries more then the others in terms of gameplay, story, or technical achievement.
For me
Spec Ops: The Line really hit the mark for story telling in how it was one of the few games to actually make me dislike it in a good way (those who've played it know what I mean) and generated an emotional response (the other being Bioshock 2: Minerva's Den)
For gameplay? I'd go with Red Faction: Guerrilla or Just Cause 2. They both offered a massive sandbox and gave you tonnes of tools to do what you want in them. JC2 did so by giving players a play space of monumental proportions and, peppered with challenges to complete, generals to kill, and things to destroy. RF:G did so my introducing (or at the very least, greatly improving) on the idea that you can use the environment to your advantage and encouraged you to plan ahead (rig a bridge to blow at a convenient time or use a building to crush a hostile squad)
And technical achievement goes to, for me, Crackdown. Those it's not out yet (the new one), the tech demo they showed of a fully destructible city with persistent debris really struck me as something I've never seen done before (RF did it to a limited degree).
I would like to hear your opinions. Please note that I'm not ruling out older games, I just never really played games until Xbox