"Very linear level design" according to RPS - NOOOOO

Post » Sat Jul 19, 2014 10:42 am

Check the article on RockPaperShotgun, I can't post links unfortunately.

Well, whatever hope I had for this game vanished instantly the moment I read about the - apparently - stupidly linear level design. Looks like Tim Willits didn't learn at all from Rage's failures.

id we knew and loved is gone, what the hell happened. What is going on, has this industry gone insane? It's supposed to be DOOM, NOT ANOTHER ON-RAILS CALL OF DUTY-WANNABE!

User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Sat Jul 19, 2014 9:38 am

I'm just going to copy and paste what I wrote in the other thread:

"How would it ever be a good idea to show some sprawling maze of a level during a gameplay reveal demo? How could these snippets of gameplay at all be an indication of level design? If they went as far as including old-school Doom traits like No Reloading, No ADS, Fast Movement Speed and Health Pick-Ups, why would they stop at one of the most iconic things about classic Doom in the first place?
Not saying the full game WON'T be linear, I just don't understand why two 5-minute snippets of gameplay specifically shown to demonstrate the movement and gunplay of the game would make anyone draw the conclusion that the whole game is super linear. We should not even consider level design in our assessment of the game until we see more of the game or the dev team start actually talking about it. "
We shouldn't get too bent out of shape about this aspect of the game just yet, IMO.
User avatar
Timara White
 
Posts: 3464
Joined: Mon Aug 27, 2007 7:39 am

Post » Sat Jul 19, 2014 4:44 am

In this day and age, dull, linear level design is a GIVEN unless stated otherwise (and none from id or Bethesda claimed it's going to be any better). It's safer to start freaking out now instead of trying to fool ourselves into thinking the levels will be on par with the ones in Doom, Quake 1&2, Blood, Duke 3D and other juggernauts.

User avatar
sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am

Post » Sat Jul 19, 2014 1:04 am

Normally I'd totally agree, especially with how Linear Rage's actual levels were... but nearly everything else in the game flies directly in the face of what is a GIVEN in modern games. Like I said in my last post, nearly everything about the game is pretty far-removed from modern action games, why the hell would we freak out about one of the unknowns? Seems to me like id knows what the hell they are doing. They're nailing it pretty hard, cut them some slack.

User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Sat Jul 19, 2014 3:39 am

Its a press demo, just chill.

User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Sat Jul 19, 2014 6:27 am

Evidence to the contrary:

- google GameInformer's "35 Developers Share Their Picks For Best Games Of The Generation" article. Tim Willits' are: Call of Duty:Modern Warfare 2, Call of Duty: Black Ops 2 and Uncharted series. Truly, awesome level design in those. I'll let you draw your own conclusions.

- this company made Rage, and the level design on display there flat out svckED.

User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Sat Jul 19, 2014 1:04 am

Really? He said it is just a start of a demo and already level design seems linear. Of cource it is. Level design actually could be questionable....since it could brake the flow of the game. But it is defenately too early to make any conclusions esspecially when all other facts indicates return to the roots in a way nobody really expected.

User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Sat Jul 19, 2014 4:31 am

+1

User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Sat Jul 19, 2014 7:37 am

eh, I'll wait to see it for myself before judging a press demo. For all you know that content must have been months old and only put in to judge the reaction of people present there. W:TNO wasn't exactly non-generic when they first introduced it. Over time they made a lot of improvements.

User avatar
Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm


Return to Othor Games