Well there are two things you can do.
If you are just editing an existing creature then you can resave the old creatures .kf and use that for your new one. This works as long as you aren't editing animations (which it sounds like you aren't?)
I'm editing animations, that's the problem... Of course, I can simply edit NiKeyframeControllers of .kf with NifScope, but I thint it'll be waste of time.
Otherwise in blender (I just had an issue with this myself). Import just the .nif for the creature. Make sure to hit reset to defaults or "use the force" (whichever one makes the creature appear properly. Then select all the objects and export the .nif and .kf. I think this should work...
I tried this, but Blender didn't import animation corectly. Somehow it converted quaterion rotations to xyz ones. This looks terrific (creature's head rotates 360 degrees like in old horror film).
I can go into more detail if you need it.
Sure, please.
Sorry for my bad engrish.