[RELz] Miscellaneous Combat Tweaks

Post » Sun Jul 20, 2014 3:53 am

Miscellaneous Combat Tweaks

By Tiny Lampe

http://www.nexusmods.com/skyrim/mods/56136/?(Nexus)

Description

A collection of four separate mods that modify different aspects of combat. Each mod has only one feature: dodging, timed blocking, fast resting and ward reflecting. Although these features are not new, they come with their own unique twists. The goal is to make combat more involving and rewarding while keeping the changes simple.

DodgeBack:

Spoiler
Requirements: Skyrim 1.9, SKSE, SkyUI (for MCM)

Description: allows to player to perform a backwards dodge animation by pressing a configurable key. To dodge, the player needs to have his weapons out and be moving backwards. During the first 0.4 seconds of the dodge animation the player is invulnerable. This is necessary to compensate for the unnaturally long reach of Skyrim's weapons. Dodging in light/heavy armor is possible but has skill requirements. Once those are met, dodging in armor increases the appropiate armor skill.

Enhanced Wards:

Spoiler
Requirements: Skyrim 1.9, SKSE 1.7.1

Description: gives wards two new abilities: ward burst and ward reflect. Ward burst allows the ward to trigger a shockwave that staggers human-sized opponents in a short range; visually, it looks like FUS. To perform a ward burst you need to: 1) block a concentration spell (like flames), 2) wait until you see a subtle blue tint covering your screen (visual cue that the ward is ready), 3) stop casting the ward. Ward reflect allows the ward to create a copy of any projectile spell (like firebolt) that the ward managed to block without breaking...and then send that copy to wherever your crosshair is pointing. No perk requirements to use those abilities. Opponents who use wards can use them as well.

Fast resting:

Spoiler
Requirements: Skyrim 1.9

Description: When the player is in combat and neither moving nor attacking nor blocking his stamina regenerates as fast as if he was out of combat.

Timed Block:

Spoiler
Requirements: Skyrim 1.9, SKSE

Description: Block right before getting hit to substantially mitigate received damage. Time window is 0.5 seconds.

(Un)Installation

To install, drop the .esp file and the scripts folder inside your data folder (or use a mod manager). Then activate the mod. All mods except for Fast Resting contain scripts; uninstalling Fast Resting is as easy as removing the .esp file from your load order. For the other three mods, you should remove the relevant files and go back to a save file that has never seen them before.

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Craig Martin
 
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Post » Sun Jul 20, 2014 11:51 am

On Enhanced Wards, will this work with other mods like SkyRe that may have their own created wards or is it only for the vanilla wards? Also would this effect the ward created by Spellbreaker?

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teeny
 
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Joined: Sun Feb 25, 2007 1:51 am

Post » Sun Jul 20, 2014 1:27 am

Dodge back was something I've been trying to accomplish in my own tweaks for a long time. Awesome that you pulled it off! Timed Block sounds nifty too.

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CYCO JO-NATE
 
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Joined: Fri Sep 21, 2007 12:41 pm

Post » Sun Jul 20, 2014 1:17 am

My scripts are attached to the vanilla wards' magic effects. Modded ward spells may work if they use the vanilla magic effecs and my mod is loaded last. Modded wards that use custom magic effects will definitely not work. As for spell breaker, I'm afraid I completely missed it; if it uses the same magic effect as vanilla ward spells it will work, if it doesn't (and I think it doesn't) it will remain unaffected.

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Sophie Louise Edge
 
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Joined: Sat Oct 21, 2006 7:09 pm

Post » Sun Jul 20, 2014 2:37 am

Interesting, would you be willing to include Spellbreaker, maybe make its burst a bit stronger (it is a Daedric artifact after all). I dont normally play as a mage type but I do use support spells (ward NOT being one of them) but I do like to obtain Spellbreaker on my favorite character type. Having those abilities on it would be pretty awesome and would tie into lore as in past games it did have a reflect ability.

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emily grieve
 
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