But, that's basically what TES is. It's all 'Chosen One' characters. In Arena you're the 'Only one' who can stop Tharn. In Daggerfall, you're the 'Only one' who the Emperor trusts.
The problem doesn't lie with being chosen... though admittedly you're picked out rather early in both Arena and Daggerfall. The problem is how it is delivered, and how early.
This is where Morrowind excels. You get a hint at the very beginning, but for a third of the main quest, you don't even know who was talking to you in the intro-dream. Still, you are a good deal into the main quest before you learn your chosen, and even further before you know what that means.
In this regard, Skyrim was better than Oblivion... At least you have to wait 2 quests before you find out you're Dragon-Jesus, and your half way through before you're filled in on the whole Alduin thing. Of course, Todd Howard ruined the entire plot almost a year before the game came out, which didn't help things.
Anyway... The point is that handing you your chosen status from square one is the problem. And that's where i hated Shouts. They would have been useless if you only gained them half way through the main questline, so they handed your status to you on a platter.
Theres nothing wrong with being better than everyone else. So long as it takes time for you to discover that you are.