[SMALL REQ] Need help converting one Skyrim hair mesh to MW

Post » Tue Jul 22, 2014 6:23 pm

The title kinda says it all. I fiddled around in Nifskope and managed to export the skyrim mesh I want as an OBJ and import it into the NiTriShape bla bla of a Morrowind hair mesh, but it still looks all weird and it's not in the right place and I understand absolutely ZERO when it comes to meshes and stuff, so I'm stuck.

So would someone please be so kind as to convert this for me so it actually looks right (including texture)? I can put the mesh and texture into the CK myself afterwards. The mesh in question is the straight hawk from this http://www.nexusmods.com/skyrim/mods/48409/?, they were released as a free no-permission-needed resource http://www.nexusmods.com/skyrim/mods/48329/? so it should be fine. It's for a dark elf by the way, if that's important information. I think Morrowind hair meshes include the ears?

So someone, please? You have no idea how badly I need a proper mohawk for my character ;_;

(if bribing helps to get this done, I can offer a free sketch or line art of your character in return :P)

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Isaac Saetern
 
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Joined: Mon Jun 25, 2007 6:46 pm

Post » Tue Jul 22, 2014 2:06 pm

In order for you to convert a Skyrim hair mesh to Morrowind, you would need Bahamut's skinning tutorial.

However, there's one extra thing you need to do. You need to remove the BSLightingShaderProperty from the mesh as Blender cannot read it. From there, you can import it, import the head mesh and do the rest of the tutorial.

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Dale Johnson
 
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