Dynamic glow?

Post » Wed Jul 23, 2014 5:48 am

http://i.imgur.com/ZSEL6sc.jpg

http://i.imgur.com/sYCALJE.jpg

As far as I can tell this effect is called "dynamic glow" and can be found in various games, some far older than Oblivion's. Here's an example from Skyrim using ENB:

http://i.imgur.com/8RlwLxF.gif

And this is a good example from the game Jedi Academy:

http://i.imgur.com/BXhFJ2h.gif

As you can see, without the glow the textures are acting as if they are emitting 100% light, but they do NOT have the actual "glow effect." But with the glow on, everything lights up.

Now, how do I do that in Oblivion, with my weapons and armors?

Here's a mockup of just what this would look like. In the original, the armor and weapon are ALREADY at 100% emit in the nif and have bright yellow glowmaps...but they aren't really GLOWING. So I made an example:

Before: http://i.imgur.com/KKiANY8.jpg

After: http://i.imgur.com/B2AAPlF.jpg

http://i.imgur.com/Ujyolo5.gif

Holy crap! It looks like freaking Tron lights. Isn't that cool? Is there a way to do that?

Oblivion's "glow" really isn't a glow at all...like I said, glow maps are just used to tell the engine to emit the texture at full light. But that does NOT make them actually light up. :(

So...is there any way to do this? I'm all ears.

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Suzie Dalziel
 
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Post » Wed Jul 23, 2014 8:00 am

Bloom. It's called bloom. There is a number of dynamic and non dynamic ways of implementing it in rendering but I don't know if Oblivion supports it from emissive textures without something like OBGE.

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Cedric Pearson
 
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Joined: Fri Sep 28, 2007 9:39 pm


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