I would even like to see spells like that backfire but I know no one else is going to agree with that.
I'd agree with that (in theory, and in practice) ~but in practice it does feel cheap to be in the last 30 seconds of a boss battle and have a spell failure that loses your life (worse if there were high odds against ~ like an 8% failure rate). In practice its just not fun when it counts; when it means you'll be replaying the last nine minutes over again (or that you got to the end and lost your PC :verymad: ). In practice that aspect just seems best [to me] if it is carefully tempered (tinkered with, perhaps totally cheated with) to almost never brutally hamstring your game on a random event, and perhaps include a double failure check that gives at least some odds for a beneficial accident as well as nothing, and then the chance for personal harm (and possibly an under the hood disabling of that chance certain key points in the game). :shrug:
**Now... IMO, have an HC mode where the risk is voluntarily understood, and accepted ~ideally as a trade off for some gameplay change (even if only just an achievement; though myself I don't value them); then such a disaster as I mentioned at the beginning becomes a tolerable, "Didn't think he could win but I was amazed at how close he came".
*** The Witcher 2 is supposed to have an "Insane" mode, with only one life for the entire game. (I don't know the details, of if there is some gameplay change for playing Insane ~beyond the greater difficulty).
I don't think it's so much miss the point, as "don't even think that far." For many it appears to be as simple as wanting more of that "streamlining" that seems to be so popular. No failures allowed because it's "not fun." Nothing that makes internal game mechanics make sense, because that's "not fun." No restrictions on anything, anytime, anywhere because that's "not fun." :shrug:
It would appear that way [to me] in some, cases.