A problem with my dragons spawning..

Post » Thu Jul 24, 2014 11:16 pm

First of all I am up to date on all the Unofficial patches.

Anyway, here's the problem.

The game only spawns Frost Dragons. Just once, and only once did I see an Elder Dragon. I'm lvl55 on my new character and should be fighting Ancient Dragons. Soon Revered Dragons at 65, and Legendary at 70.

What's more is, whenever I kill one, this shows up in the log:

Spoiler

[code[ (0009D789)]

FXDragonMoundScript.OnCellLoad() - "FXDragonMoundScript.psc" Line 64
[07/23/2014 - 01:40:09PM] error: (00035541): Failed to send event HeadBleed04 for unspecified reasons.
stack:
[ (00035541)].DLC1LegendaryDragonScript.PlaySubGraphAnimation() - "" Line ?
[Active effect 1 on (00035541)].FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 345
[07/23/2014 - 01:40:09PM] info: *Achievement 37 awarded - a winnar is you!*
[07/23/2014 - 01:40:18PM] error: (00035541): Failed to send event BloodFade for unspecified reasons.
stack:
[ (00035541)].dragonactorscript.PlaySubGraphAnimation() - "" Line ?
[MQkillDragon (00035D56)].mqkilldragonscript.deathSequence() - "MQKillDragonScript.psc" Line 107
[ (00035541)].dragonactorscript.onBeginState() - "dragonActorSCRIPT.psc" Line 227
[ (00035541)].dragonactorscript.GotoState() - "Form.psc" Line ?
[ (00035541)].dragonactorscript.OnDeath() - "dragonActorSCRIPT.psc" Line ?
[07/23/2014 - 01:40:31PM]
[07/23/2014 - 01:40:31PM][/code]

The only mod I'm using that touches dragons through form of a script is my DragonKills stat mod. All this does is update a global through an OnDeath Event...

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