The year is 2282. It has been five years and a month since the Lone Wanderer arose from Vault 101 and set into play a series of events that changed the Wasteland forever. The Brotherhood, with the support of the Lone Wanderer, led an assault against the Enclave and destroyed Raven Rock. Yet in light of the attack, the Enclave launched a counter-assault upon the Citadel, where the Brotherhood barely managed to hold on. Many of the Brotherhood were lost, including the Lone Wanderer, who was struck down in battle against the Enclave's Supreme Commander, Alan Sutler. Furious at the death of their compatriots and the damage done by vertibird bombings, the Brotherhood made a last stand against the Enclave at Project Purity. Although the battle was long and costly, the Brotherhood prevailed and forced the Enclave into a full-scale retreat. The few Enclave outposts remaining throughout the Wastes were left to fend for themselves until they could mount a rescue mission. However, despite the Brotherhood's claims to victory, the loss of life and destruction wrought prevents either side from truly claiming glory.
Within the last five years, numerous city-states have risen to power: Megaton, as well as Olney and the Talon Company have all been absorbed by the Enclave, quite willingly. The Outcasts have rejoined the Lyons Brotherhood after the arrival of the Midwestern Brotherhood of Steel, who brought news of a new home for them all. The Tenpenny Tower has annexed the Warrington Train complex and has since become a regional power, known as De Burgo. Girdershade, which was once a hub of trade, has now been overrun by cultist Super Mutants.
The Canterbury Commons has become a commercial center for all Capital Wasteland trade, now known as the Merchant Union; while raids from the Pitt, and the threat of enslavement by Paradise Falls keeps the North in fear. Eventually, however, the North reluctantly signed a peace treaty with the Regulators and Capital Rangers, alongside the Mattheson Militia. Just down south lies the mysterious land of Point Lookout, which brought the Swampfolk to the Capital Wasteland seeking trade. Despite this, their naturally hostile nature has soured relations on multiple occasions, leading to an assault by the Talon Company, hired by the Merchant Union. Rivet City still remains the premium supplier and manufacturer of firearms, despite competition.
http://columbia-rp.wikia.com/wiki/Columbia_RP_Wiki
Rules
2. Romance is acceptable as its part of RP but don’t post anything with actual six. Take that in your or the person your RPing with to messaging.
3. Lore is very important in this. So no advance death rays or nuclear battleships. (You guys get the idea).
4. War must be agreed on by all parties.
Mechanics
1. When battling against another faction, each side presents their tactics In context, when a battle occurs we will take a vote OOC and decide upon the victor.
2. On economics, buy what you need in scarcity and sell what you have in surplus.
Faction Sheet
HISTORY:
LOCATION:
POPULATION:
ECONOMY:
CULTURE:
GOVERNMENT:
MILITARY:
VIEWS ON MUTATION:
Character Sheet
Name:
History:
six:
Age:
Appearance:
Personality:
Skills:
Weapons and Armor:
Occupation:
Faction Allegiance:
The Red Line Or AKA Anacostia Crossing
-- Mini Faction, no RPer.
HISTORY: Relatively new, they are former Raiders, Scavengers, Refugees, Ghouls, and the occasional friendly Super Mutant. Once Rivet City, and the Regulators cleared the rubble blocking the entrance to the Metro crossing, Guardsmen set up barricades at the two main entrances. Although there are several side tunnels and service accesses, the Metro was well guarded.
This led to an influx of squatters, many who sought housing at the ever crowded Rivet City and were turned away. Having no where else to go, these squatters decided to set up camps inside the metro. The Guardsman didn't care, and a few even helped build scrap houses. Eventually more came, those raiders driven from their homes by General Chang or Refugees from sacked towns. And in time the lawless Red Line was born.
LOCATION: Anacostia Crossing
POPULATION: 200
ECONOMY: Chems, Scavengers, Workers for Rivet City, those who sought jobs at Rivet City, in general they don't have a solid economy aside from the jobs Rivet City offers. Some may become Rangers or Regulators but other than that it's a poor faction.
CULTURE: The city is a lawless faction, with chem runners, and slavers sneaking in every now and then, it has no real culture other than simply a town where the poor had no where else to go. Those who either feared Chang and Sutler, for various reasons, and wanted nothing to do with other factions as possible. Which RC gives them so long as they keep to themselves.
GOVERNMENT: Led by Valtyr the self named ruler of the Red Line.
MILITARY: None really, aside from whatever gangs might be in power, like those under Valtyr. RC Guardsmen protect the entrances, and occasionally Guardsmen and Regulators keep the peace. If a situation gets out of hand.
VIEWS ON MUTATION: Don't care, so long as hordes of mutants don't come charging through the Metro.
-- Valtyr
History: Not much is known about him, other than he was a Raider who took the Talon's training camp, and was kicked out before passing.
six: Male
Appearance: Standing at 6'2" He is a tank of a man, Born of African American decent. He keeps a shaved head, with tattoos over his face and body, the most distinguishable of which is a sniper scope over his right eye.
Personality: Violent, Aggressive, and Controlling.
Skills: With his large physique he uses heavy weapons rather effectively, and is a good shot with a sniper.
Weapons and Armor: A Super Sledge, and Sniper Rifle. Scrap armor, the vest of a security armor, the left shoulder of a T-45 Power Armor, the rest is a leather armor.
Occupation: Leader of the Red Line.
Faction Allegiance: Himself.