RP - House Wars

Post » Thu May 13, 2010 6:05 pm

Ever since Dagoth Ur fell, along with the rest of the House Dagoth, the houses have been tenser than ever. Now slavery has been abolished, House Dren is bankrupt, many slavehunters are out of buisness. House Redoran accepted this and with their remaining members they managed to recruit more to make up for the losses they suffered. House Telvanni has grown irritable, even stepping foot in Sadrith Mora or any other Telvanni city is asking for death. House Hlaalu accepts it, and is still secretly using slaves. House Indoril, AKA The Ordinators, do not care at all. House Telvanni Archmagister, has declared war on both House Hlaalu and House Redoran, so they can attain more land. House Hlaalu has sabotaged Redoran's profits so much that Redoran has declared war on House Hlaalu. Now the House Wars have begun.

Current Leaders

~~ Telvanni ~~

Archmagister Gothren

~~ Redoran ~~

Archmaster Bolvyn Venim

~~ Hlaalu ~~

Grandmaster Vedam Dren




==The Players==


Name - Roberto Mene

Race - Breton

Age - 110 (life prolonged by necromancy)

Eye Color - Blue

Skin Color - White

House: Telvanni

Rank - 3 Lawman

Class - Necromancer, I mean, Conjurer.

Skills - Conjuration, Destruction, Alteration, Illusion, Mysticism, Alchemy, Enchant, Restoration, Light Armour, Long Blade.

Favored Skills - Intelligence and Willpower

Armor - Chitan armour with a Telvanni Cephalopod helmet.

Weapon - He carries no weapon, but if h is in close quarters fight, will conjure a deadric longsword.

Misc - 3000 drakes, a few body parts, mortar and pestle, and few books on the dead and magic.

Biography - Roberto was born in Balmora. Since he was young, he showed signs of being a mage. When he was young he would sometimes make his toys levitate for a few seconds, or accidentally set fire to the curtains. Because of this, he was part of the mages guild since he was three. However, he only really got any benefits out of it when he was older. He studied at the mages guild, doing odd jobs for them, for sixteen years, in that time Roberto discovered he had a... Talent, for bringing the dead back to life. He pursued this path in secret, as the mages guild was his only source for magical items and whatnot. He would sneak out of Balmora at night to go into family crypts. There he would practice his "dark" magic on the bodies of peoples ancestors. He also became quite adept at destruction and alteration. However, his skills in alchemy, restoration and enchanting were lacking, and he advanced slowly because of this. When Roberto was thirty, he was only a Journeyman of the mages guild, but was just as powerful as the guild hall leader. One night, on his regular trips to ancestral tombs just outside Balmora, Roberto started a ritual to bring all the dead in the tomb back to life, to serve him. It worked, right up until the dead rose. He found out he wasn't powerful enough to control the undead, and his magicka was drained. He escaped the tomb, but was pursued by the undead. He ran to Balmora, where the guards and mages fought back the undead. This however, revealed to everyone he was a necromancer, so he fled Balmora, looking for somewhere else to study his magics. After seventy years of practicing necromancy, his life elongated vastly by his necromantic powers, he decided to join House Telvanni. He was gladly accepted, and has been there for ten years, hoping for the day he would be able to unleash an army of the undead on Balmora and the mages guild... He also has a fascination with the Dwemer, and worships Azura, and his aspiration for the future are to become a lich.









Name - Gilrayne Seras

Race - Dunmer

Age - 76

Eye Color - Red

Skin Color - Gray

Appearance: Young looking, many Daedric and Ashland tattoos on the back, chest, face, and arms. Hair is dreadlocked and braided, but in a very regal manner. Gilrayne also has a small goatee. His hair color is a deep gray, almost black.

House- Hlaalu

Rank - 7, House Father

Class - Retainer

Skills - Long Blade, Marksman, Medium Armor, Light Armor, Spear, Sneak, Speechcraft, Thrown, Athletics, Axe.

Favored Skills - Long Blade, Marksman, Speechcraft, Medium Armor, Spear, Athletics.

Armor - http://www.uesp.net/morrow/preview/redoran.jpg

Biography - Gilrayne was raised as Hlaalu from the day he was born. Even at an early age, he showed great potential for being a noble, as he could fight well, and he could talk his way out of nearly any situation. When he was in his late 20's, Gilrayne was made a Noble in the Great House Hlaalu. He led many debates with the other Houses, battles, and business deals.

When Dagoth Ur fell, the Great House had to act quickly and Gilrayne was made a House Father, at the age of 50. Ever since, he has been serving Morrowind as a Noble, and a Dunmer, hell bent on restoring the old Dunmer ways and serving House Hlaalu.





Name: Raksha Sarill
Race: Vampire Dunmer (Dark Elf)
Age: 401
Gender: Female
Birthsign: The Antronach

House Telvanni
Rank: Wizard

Class: Mystic Wizard/ Enchanter
Skills: Mysticism, illusion, Enchanting, unarmored, Staff, Speech craft, Sneak, Alteration, Conjuration, Acrobatics.
Favored Skill: Mysticism
Favored Attributes: Intelligence and willpower

General appearance: Raksha is not exactly tall but she is slim and hauntingly beautiful, traits that come with Vampirism. She has paled ashen skin and deep misty eyes. Black tattoos that mean something only to her cover her hands, wrists and neck. She moves gracefully and elegantly and sometimes she seems to look ancient while other times she looks almost childlike.
Hair: Long flowing Silver hair that falls just past her waist.
Eye Colour: Deep red with a hint of purple.
Height: 5 ft 5" (1.55m)

Mental Description: Raksha will never hurt anyone unless they give her reason to do so, and even then they really have to push her to her limits, she would rather use illusionary magic to calm someone down than hurt them. She is fascinated with souls and she can usually sense things about people that others do not always spot. She also has a powerful mind and most mysticism spells work easily for her.

Primary weapon: Magic, and a silver staff (although this is back up in case for any reason she cannot summon a staff)
Clothing/Armor: Raksha wears a black dress for formal occasions and times when she is not fighting. When she is fighting and travelling she usually wears a robe, leather boots and leather fingerless gloves.

Inventory: A variety of soul gems, some filled and others empty, about 2000 drakes and some very strong restore magicka potions which Raksha needs due to her being born under the sign of the Antronach.

Misc:
-She has set her mark point to the market place in Sadrith Mora for her to use the recall spell.
-Mysticism is her strongest skill area.

Bio: Raksha is a lone vampire; she is not devoted to any clan. She tends to travel from place to place studying souls by trapping and using them to enchant items.
Her life has been eventful but she has not allowed herself to get close to anybody in a long time, mainly keeping herself to herself.
Upon hearing the news that the houses were at war she has quickly returned to Sadrth Mora to help in any way she can.




Name - Raves Arvel

Race - Dunmer
Age - 36 (looks 19)
Birthsign - The Apprentice

Eye Color - Dunmer red
Skin Color - Dunmer gray
Hair Color - Red, cut short and styled to stick up
General appearance - Raves is as expressive as a performer and is built like an acrobat. He is relatively small and slim, and exudes a sort of lazy energy. He has dark red hair, which he keeps cut short and styled to stick up. He also has five piercings: three in his right ear and two in his left. He typically wears his feelings on his sleeve, his easy smile seeming open and guileless despite his profession, which he makes no attempt to hide.

House- Hlaalu
Rank - 1 (Retainer)

Class - Arcane Thief
Class Description: An arcane thief uses magic to augment their activities, taking full advantage of the various stealth capabilities of spellcasting. They tend to fall behind more "pure" thieves when it comes to raw skill, and can suffer for it when Silenced.

Skills Illusion, Sneak, Alteration, Mysticism, Acrobatics, Security, Marksman, Light Armor, Speechcraft, Mercantile
Favored Attributes - Personality, Willpower


Known Spell Effects:
(*=one he's particularly strong in)

Illusion:
Blind
Calm Humanoid
Chameleon
Charm
Invisibility*
Light
Night-Eye
Paralyze
Silence
Sound

Mysticism:
Detect Enchantment
Detect Key
Mark
Recall
Telekinesis*

Alteration:
Feather
Levitate*
Lock
Open*
Slowfall
Water Breathing
Water Walking


Mental Description: Above anything else, Raves loves excitement. He welcomes challenges, and loves pitting his skills against them. His jumbled magical training gives him a unique--if fractured--take on spellcasting.

He's a natural performer: friendly and outgoing, usually optimistic and always quick to crack a joke. He tackles most problems with a flippancy bolstered by his own self-confidence... he rarely doubts his own skills, and, even when they fail him, he figures he can get it right next time.

This sort of attitude also means he enjoys gaming and gambling on the side. He's not a dupe, but he never knows when to give up, so he's accumulated a good share of debts that he never gets around to paying.



Armor/clothing - A red jacket with white trim, tan trousers with pockets up and down the outside of the legs, and soft Nordic fur boots of brown. When he's up to no good, he switches to more muted furs and leather... usually.

Weapons - Steel throwing stars (12 secreted about his person)

Misc items - 200 gold in his belt pouch, 3 Restore Magicka vials in a button pocket at his knee, lockpicks and probes secreted around his person (but, admittedly, never very well), and a set of cards and dice inside his jacket.


Biography -

Raves is the son of Delas and Galina Arvel, a Dunmer couple who own a book and scroll shop in Sadrith Mora called "Words of Wisdom". Even as a boy, Raves was restless, and never took to the store and its stodgy customers. He often sought adventure while his parents worked, sneaking out to hang out with his less wealthy friends. He and four other elven boys enjoyed pranking grumpy neighbors and sneaking sips of Skooma behind a shifty tavern.

Raves's parents spent much time punishing him, either by having him serve in the shop under a strict eye or, if his recent mischief was particularly severe, locking him in his room. However, working in a bookstore frequented by Telvanni had its advantages. He spent much of his grounded time reading novice magicka books, and slowly taught himself some basic spells. When he used a simple Open Lock spell to get out of his room, his interest was piqued, and he began seeking out back-alley trainers and bugging Telvanni apprentices for tips. By the time he reached adolescence, he'd reached Apprentice level in Illusion and Alteration, and had no intention of stopping.

Over the years, Raves became fond of thievery and con work, enjoying both the adrenalin rush and the challenge. After a particularly nasty incident in Tel Mora, his parents disowned him, and he was forced to flee a group of angry Telvanni retainers who chased him well into the Ashlands.

Since then, he's been moving among Vvardenfell's more degenerate cities. He picks up change as a street performer--favoring sleight-of-hand con games--as well as doing odd jobs for the Thieves Guild and freelance. He has been caught many times, usually on petty counts (he enjoys the hunt more than the capture, so to speak). It's never enough to throw him in jail for more than a week or two.

Raves has a weak spot when it comes to gambling. Recently, House Hlaalu has called in the substantial debt Raves owes at several of their establishments, enlisting him as a retainer in their House until his debt is paid. Since he owes upwards of 15,000 drakes, he could be working for them for quite a while.



Name: Jak Snowmane
Nickname: Jak the Wanderer
Race: Nord
Age: 37
Height: 7'2"
Eye Color: A Bright Emerald Green
Hair: It is tied into a ponytail which goes down past his shoulder blades. It is a jet black color that is cleaned regularly.

Class: Swordsman/Ex-Legionnaire
Class Description: Swordsmen dedicate their lives to the study of blades. They are usually outfitted in light armors, but their armor is a personal preference and some don't even wear armor. There are many different styles of blades in which swordsmen use, but it is mostly a double sided sword.
Skills: Blade (Falchions are of his favoring), Athletics, Unarmored, Speechcraft

Physical Description: Jak is a very tall Nord, though he is not as muscular as his brother, Eric. Jak has always been an attractive man, but he never stopped and attempted at a relationship. He is slender, but has a bit of muscle.
Mental Description: Jak has always been known for his uncaring attitude and his ruthless ways of completing assignments. His ways were the reason he was kicked from the Imperial Legion. Not many know him for his compassion but it is a rarity.
Scars/Tattoos: He has no scars, which is odd, due to his occupation. He has a tattoo of the silhouette of a serpent wrapped around a dagger on his right shoulder blade.

Primary Weapon: A silver falchion with a ruby red hilt and an ivory scabbard.
Secondary Weapon: Dirk (minus the stamp in the middle of the blade.)
Clothing/Armor: Calf-High black leather boots, white shirt, and loose red-velvet trousers.

Misc:
--Once owned a snake named Valeris. (Hence the tattoo on his shoulder.)
--Jak is a sketch artist and rather good as well.
--Dislikes Imperials.
--He has always had a vicious hatred for his brother, Eric.


Bio: Jak is the younger brother of Eric Snowmane, a known warrior from the province of Skyrim. Jak has always been in the shadow of his older brother and Jak was always compared to Eric due to him being more hardy and ready for anything.

At age 18, Jak joined the Imperial Legion in Morrowind and had managed to move up to the Knight Errant rank when he was twenty four. Several years after he had received this rank, he was thrown from the Legion because of his brutal and selfish behavior that caused the deaths of one of his squadrons.

Jak stayed in Morrowind to begin his career as a mercenary. He is known in several cities for his ability to complete any mission or assignment effectively and efficiently. He has always been wary of partners and groups that work with him, as he finds it hard to trust anyone.
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Alyesha Neufeld
 
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Joined: Fri Jan 19, 2007 10:45 am

Post » Thu May 13, 2010 9:27 pm

Our adventurers all stand in Mournhold, the sanctuary, and see Archmaster Bolvyn Venim, Archmagister Gothren, and Grandmaster Vedram Dren. Archmaster Bolvyn says calmly, "We of House Redoran are here to let you know, that we are here to slay both House Telvanni and House Hlaalu, and we will only stop at the death of Archmagister Gothren and Grandmaster Vedram Dren, or their surrender."

Archmagister Gothren hisses, "We of House Telvanni are here to inform you, that we are here to DESTROY House Hlaalu and House Redoran, and will stop at nothing until their heads lie on my desk!"

Grandmaster Vedram Dren hestiantly says, "We of House Hlaalu are here to inform you that we are here to fight in House Hlaalu's name, and will stop at nothing until both House Redoran and House Telvanni are either destroyed or have surrendered."

King Helsleth Hlaalu walks over and says, "The rules of this war are, there will be no combat in Mournhold nor Vivec, other than that, you may slay your enemies as you please."

Archmaster Bolvyn teleports and the House Redoran members dissapear and are in Ald'Ruhn, Capital Base of House Redoran, however Archmaster Bolvyn is gone. There is a note which reads, "We the house leaders are forbidden to go to Mournhold or Vivec, I am in a place the Nerevarine was early in his adventures after speaking to the Blades Spymaster."

Archmagister Gothren teleports and the House Telvanni members dissapear and are in Sadrith Mora, Capital Base of House Telvanni, however Archmagister Gothren is gone. There is a note which reads, "We the house leaders are forbidden to go to Mournhold or Vivec, I am in a place that Divayth Fyr once inhabitted."

Grandmaster Vedram Dren teleports and the House Hlaalu members dissapear and are in Balmora, Capital Base of House Hlaalu, however Grandmaster Vedram Dren is gone. There is a note which reads, "We the house leaders are forbidden to go to Mournhold or Vivec, I am in a place, surrounded by imperial legionairres."

The people who can help you with the hints are Miner Arobar (if Redoran), Master Aryon (If Telvanni), or Crassius Curio (If Hlaalu). Now players be ready for Thieves' Guild thefts, Morag Tong attacks, and this requires using intelligence.

Rules - Standard (No ubering, no player controlling, etc.)


OOC: Jak, you are House Redoran.

Edit: Also if you do find out the riddle and your not in that house, if you instantly go to another houses leader, I can and will KILL you! My recommendations on finding enemy leaders? Torture people who are rank 8 in the faction... and have read the riddle.
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His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Fri May 14, 2010 12:31 am

(OOC) I'm assuming we're in the council chambers (/OOC)

Roberto blinks a few times as the familiar sensation of teleporting washes over him. It was a peculiar sensation. It only lasted a second, maybe less, but in that time there was the sensation of not being in your body. Roberto likened it to what a creature must feel when there soul is trapped in a soul gem. No matter how many times he teleported though, he always had that out of body experience. When he appeared in the Sadrith Mora, the familiar wave of nausea washed over him. When he had first teleported, he had thrown up then, but he had teleported so many times, he was used to it, and he just shrugged it off easily.

Grunting slightly, he moved to the giant crystal in the centre of the Council Chambers. He closed his eyes and thought over what had been said in the meeting in Mournhold. A war had begun. He sighed loudly, this was the last thing he wanted. Yes he wanted Redoran destroyed. And of course he wanted the dogs of Hlaalu obliterated in a wave of corpses and magic, but a war was too time consuming. How would he be able to get the items needed for a ritual to bring an army of the undead from the realm of the dead to this one? Some of the most important ingredients were in Ald'ruhn!

Roberto then laughed suddenly. "My fellow Telvanni mages. Why should we fear these people? We can summon and bind the deadra and the dead to our ranks! We can cause mass confusion, distrust, and rebellion, in even the strongest of Redoran and Hlaalu counsellors! We can burn a city to the ground in but a few incantations, and what can they do? Come at us with sword and bow! These... Savages cannot even begin to imagine what we can do. And, even if they do attack us, we can make their attacks hurt themselves! We can raise there dead to fight on our side! There is no chance of anything, but the victory of house Telvanni!" He shouted the last sentence. There was no chance of Telvanni losing this war, and Roberto wanted in over quickly. Then he could continue practising the dark arts.

Roberto walked through the overcrowded council chambers. Some people seemed stirred by his short speech. Others seemed like it was a lie. Fools. Thought Roberto. Our mages can destroy even Vivec they tried! There is nothing to fear! Roberto also tried to comfort himself slightly with his thoughts and speech. He had no doubt Telvanni would emerge the victor of this war, but he had to consider the very strong possibility of his death. Especially since his low rank meant he would most likely be used as cannon fodder in the armies.

Roberto walked over to Rakasha Sarill. He needed to gather the items needed for a ritual, but, due to the war currently underway, he doubted he would be accepted into Ald'ruhn or Balmora. And he needed to go there for some special items. Instead, he would have to search for them in the wilderness. He stopped in front of her and smiled a warm, but slightly strained smile. "Rakasha, my friend. You know better than most here the... concept behind my magic." He said, in a raspy voice. Seventy years with only speaking for incantations did that to a person's voice. "And so, as you know, I require certain items for me to be able to bind the dead permanently. Yes, I could just raises them for a while. But they would be weaker, and would not last in a fight. And so, I ask you, and the choice is yours of course, my undead friend. Would you accompany me through Vvardenfell. I cannot enter a Redoran or Hlaalu controlled area, but I am... Cautious, about roaming Vvardenfell alone, as you can understand. So, Rakasha, will you accompany me? In the end, it will be worth it! An army of corpses will overrun both Balmora and Ald'ruhn, and I can get back to my research. The sooner this war is over the better." He said, more to himself than to Rakasha.
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Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Thu May 13, 2010 2:16 pm

OOC: Sorry for not posting sooner, I was away for the weekend.

IC: Raksha stood in the council chambers after being teleported back there along with everyone else. When her feet touched solid ground again she quickly bent down and drew several symbold on the floor with her finger tips while whispering the words that slid off her tongue, filled with magical energy. She had just finished marking this place so that she could return to it with a simple spell of recall at any time she wanted.
Today was a grave day, even for a vampire such as herself. She had nto been in the middle of a war like this. Everything was falling to pieces in Morrowind it wouldn't be long until it spread through the rest of Tamriel.
She found herself drifting into thought as her eyes found an hourglass on one side of the room. As she was rather gifted with the powers of Mysticism she used telekeneisis to turn the hourglass over so she could watch all the tiny sand grains fall through that tiny gap and land in a pile on the empty side. It was a theraputic distraction as she considered how best to tackle the situation.

She watched out of the corner of her eye as a very pale breton walked towrds her. He smelled of death, it clung to his clothes and his hair, it was embedded in his skin, that could only mean he was a necromancer. She vaguely recognised his face, she had come across him once or twice before but she could put a name to his face. He seemed to know her name though, but she tried not to let that phase her, he wanted her to go with him to create some black soul gems by the sounds of it. She had never done such a thing before, even if she was a vampire she left the dead alone, they were resting and should not be woken up. However walking through Vvardenfel seemed like a much more attractive idea than sitting around in Sadrith Mora for days.

"I am not one to press myself upon other people, but I would appreciate it if you didn't refer to me as 'undead' It makes me feel uncomfortable and draws unwanted attention to me. There are many vampire slayers who would have my neck and being adressed in such a manner really doesn't help.
With that out the way. I would like to hear what the plans are before we go about our own solo business." Raksha said, turning the hourglass over again with her mind. "If there is no greater use for me then I shall gladly accompany you through Vvardenfel."
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Louise Lowe
 
Posts: 3262
Joined: Fri Jul 28, 2006 9:08 am

Post » Thu May 13, 2010 7:21 pm

ooc- I've been iffy on posting myself, mainly because Zalphon already has an RP going. If this one becomes active, Rohugh will shut down the other one.

ic-

Raves flipped a coin idly as he sat in the back of the Hlaalu Council chamber in Balmora. He stayed quiet and unobtrusive as the higher Hlaalu nobility discussed the note their grandmaster had left them, worrying that they didn't know where he was. One group seemed to want to track down the duke and confirm his location. Another group wanted to start sending out bribes to get any greasy wheels in the other Houses squeaking as soon as possible.

Raves, however, wasn't really allowed to have a mind in this at all. In fact, he'd only been in Mournhold because he'd tagged along with a group of Kinsmen as they'd boarded the ship; by the time he'd been discovered, stuffed into a barrel in the hull, they had been too far out to sea to turn back. And yet, somehow, his bit of daring rebellion had resulted in him being able to see Mournhold--and King Helseth, of all people!--albeit briefly. All he'd had to do was promise to grab a couple souvenirs for the Kinsmen from Godsreach, and he'd been allowed to follow them consequence-free. That was what he liked about House Hlaalu: they didn't mind a couple creative illegalities every now and then, so long as there was a potential for profit.

And he had grabbed some souvenirs... more than a couple. Some of the Redorans and Telvanni at the meeting in Mournhold may be now finding themselves missing bits of jewelry, which had somehow ended up in Raves's many pockets. He'd never had so much fun. Granted, the thief had only gone after the easy marks--the ones who weren't likely to notice him--since he hadn't wanted to disturb the bit of theater they'd been there for.

And what a bit of theater it had been. Each house leader had stood up and announced their intent to declare war. Raves was a natural performer, and even he would have been hard-pressed to create such a dramatic spectacle.

He chuckled to himself, but stopped when a nearby House Cousin gave him a nasty glare. Right, he was only there by their grace: the lowly Retainer in their midst, and someone who had grown up around Telvanni, to boot.

But he was also a thief, and therefore had a couple ideas about places that might be 'surrounded by legionnaires'. He'd been detained in a couple for petty theft: namely, legion forts. There were several of those on Hlaalu lands alone, and so the location might take a while to narrow down. Raves wondered if the duke would be stupid enough to return home to Ebonheart--that would be the first place the other Houses would look.

But he voiced none of his thoughts, only watching the rest of the House bicker about their options.

If they needed a thief for cheap, he would be ready. Otherwise, he'd just watch the spectacle unfold.
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Stay-C
 
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Post » Thu May 13, 2010 10:05 am

The Telvanni see Divayth Fyr surrounded by his "daughters". He says calmly, "These are grim times indeed for the Telvanni. Now then Telvanni brethern, I do have some good news, and can teleport you across Vvardenfell at will. However, do note, Hlaalu and Redoran guards will attack you on sight."

((Telvanni are in Bold))


The Hlaalu see Crassius Curio who says reluctantly, "I do have some bad news and some good news, the bad news is, well, the Camonna Tong won't help us, the good news is, we have enough money to give our finest members 10,000 drakes each (you guys are the finest members)

((Hlaalu are in italics))

The Redoran see Miner Arobar walk in who says boldly, "These times are very, chaotic... Redoran brothers, I offer you one thing, supplies, if you need armor, we have 2 suits of ebony, 2 suits of orcish, and 2 suits of glass, and an ebony longsword, an ebony clayemore, and an ebony dagger, use them well..."

((Redoran are underlined))
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Dan Stevens
 
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Joined: Thu Jun 14, 2007 5:00 pm

Post » Thu May 13, 2010 3:07 pm

Roberto smiled to the vampire, a small twinkle in his otherwise dead eyes, flashed through his eyes. He opened his mouth to reply to Raksha, when Divayth Fyr appeared in the room. He turned towards him, and listened intently as the old wizard told him and the other Telvanni mages that they could teleport anywhere. He smiled again. This time, he meant it. That would save a lot of needless walking, and more importantly for Raksha, it would greatly lower the risk of getting caught in the sun.

When Divayth Fir had finished telling them that they would be attacked by Redoran and Hlaalu guards-a fact Roberto had already guessed at-Roberto turned back to Raksha. "What I hope to find, are certain artefacts for a ritual. Ectoplasm, for instance, Deadra heart, Void salts, Vampire dust, don't worry, and sure some other vampire will be more than happy to let us have there's, and bones. As well, as a few... other things. But we'll cross that bridge when we get to it!" He said loudly, clasping his hands together and walking towards the exit. "I'd make sure you have supplies if I were you. It would be a great disappointment for you to die. Meet me here whenever your ready." He laughed quietly to himself as he walked out of the Council Chambers and into Sadrith Mora.
When he exited the building, a cold breeze hit him instantly. He shivered slightly, as he raised his hands. He spoke a small incantation into his cupped hands, and a small ball of fire danced inside, flickering, and curving over itself, like a professional dancer. It seemed unperturbed by the wind, and sent a small wave of warmth through his arms and into his body. Roberto walked on, breathing in the salty sea air. He always liked the sea. The way it's waves lapped at the shore, dragging bits of rock and sand onto the beach, and then dragged it back down, into its blue depths. The gentle lapping of the waves almost made Roberto stop, just to listen, but he carried on, walking. He would get his armour from his house on the edges of Sadrith Mora.
He walked for a while, greeting some of the guards whom he knew. They all seemed tense, as if they expected Armies of Redoran and Hlaalu guards to storm the place right now. He walked down the cobbled streets, gazing at the giant mushroom house in the middle of the city. It was fascinating how the Telvanni built those houses, and Roberto always felt a small sense of pride when he saw them. Mazes. That's what they were. Giant, almost impenetrable, mazes. It would take no less than an army to take one. He marvelled a little longer at the tower, and then entered his own home.

He opened the door quickly, and stepped inside. It was small inside. But cosy. A fire was burning away in the "corner", crackling loudly. It probably wasn't safe, having a fire burning in a mushroom, but he had placed small enchantments of the part of the mushroom by the fire, so if the fire did spit and catch the mushroom, it would die out. In the centre of the floor, was a great, purple-black carpet. It was embroidered with intricate patterns that crossed and curved each other. It was impossible to follow one line, as it was tangled in with all the others. A long, curved book shelf, filled with books, most read, stood on the wall of the mushroom, and Roberto stepped over to it, and pulled out a small box. It glowed slightly with magic when Roberto tried to open it. Roberto smiled and muttered a small incantation and the chest opened slightly. Inside were a few soul gems. He would need these, definitely. He picked them up carefully and placed them in his pocket. What was left was a magic ring. It was one of the first enchanted items he had made, and all it did was cast a small beam of light for a few seconds. Roberto left it in the box and locked it. It would serve little purpose.
When the box was locked again, Roberto hurried up the stairs. Upstairs was a small bed, barely big enough for him. He didn't often sleep here, preferring to travel that to stay in one place. In the middle of the room, a manikin stood boldly, posing. On it was a set of Chitin armour, with a Telvanni Cephalopod helmet. Roberto took them off the manikin and put them on quickly. Then he turned to a chest-of-drawers on the side of the room. Touching a few symbols on the top, and muttering a few words of magic, the chest opened, letting off a wheeze as the poison ready to kill anyone who opened it without disarming the trap. Roberto reached in and pulled out a backpack. He started to fill the backpack with all the things he, and his companion, might need. Potions, books, alchemy set, and a few other things, like the bones from one unfortunate member of the mages guild.

He set these bones out of the floor, arranged them in the shape of a person, and placed a nightshade and grave dust around it, as well as some ebony and ruby. He touched each item carefully, chanting quietly. Each time he touched one, it started to glow. A small pulse shot through his house, knocking over a few books from his shelf. Pulses kept coming, until Roberto's chanting stopped, causing a small flash of black light. The bones moved together. Black magic moved all around the bones, sewing them, entwining them, making them whole. When it came to the skull, the magic moved into the skull, shining out of its eyes and mouth. It stood up, shakily, and surveyed its surroundings. Roberto smiled. Now he wouldn't have to waste his magicka reserves. This skeleton would be able to finish off anything that was weakened by magic, saving him, and Raksha, a lot of precious magicka. But, it wouldn't survive long in direct combat. If he had more items, he could have summoned a bonewalker, or a bonelord! But alas, he had to make do with this. Roberto reached into the chest-of-draws and brought out a steel long sword, and a steel shield. He locked the chest-of-drawers and made his way back to the Council Chambers, remembering to lock, and trap, his front door.

When he was there, he took a quick swig of a magicka potion. The ritual had left him quite drained of magic, and he did not fancy the idea of starting his quest empty on magicka. He waited patiently for Raksha. Most people had left the Council Chambers now. Even some of the Mouths were gone. Roberto sighed and started thinking of where to go first.
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Carlos Vazquez
 
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Post » Thu May 13, 2010 9:25 pm

Teleportation to anywhere in Morrowind? Well that is helpful, except it will be a problem trying to get back from where ever we teleported to unless we can pay the mages guild for use of their teleportation magics we could easily return to Wolverine Hall. Raksha thought to herself as she wandered outside, she had a thin grey travelling coat over her black dress to cover her arms, she pulled the hood of the coat over her head to protect her from the suns rays although it didn't actually matter too much if the sunlight touched her skin, that only became a problem if she was without clothes at the time of day where the sun was at it's peak. However, after many years of covering herself from the sun she did not exactly have tanned skin and letting herself be seen uncovered in civilized places drew unwanted attention to herself. Especially as her skin was so pale that it was partially see through.

She went into an Alchemists and stocked up on magicka potions. Although she was grateful for her vastly increased reserves of magical power restoring it to it's fullness was so much trouble. At least it had been easier in Cyrodil, there was Alyied ruins all over the place filled with Welkynd stones.
She also needed some more soul gems, preferably some of the better ones. She had far too many soul gems filled with rat souls at home. She was hoping to catch a winged twilight or a golden saint.

When Raksha had managed to purchase two grand soul gems and five greater ones which had come in a draw string bag that she tied to the belt round her waist. Raksha had just one more problem. An overwhelming urge to satisfy her thirst with blood. She would not be able to travel alone with anyone until she had quenched that thirst.
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Mari martnez Martinez
 
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Post » Fri May 14, 2010 12:17 am

Divayth Fyr adds, "I can have my 'daughters' assist you in enchanting, for free."

Curio says, "I also have a map of the enemy cities, but to earn a copy, you can to my manor."

Miner Arobar explains, "Don't forget, we have disguises if need be."
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Sabrina Schwarz
 
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