[Resource]GetCurrentLocationArray()

Post » Sat Jul 26, 2014 8:59 am

A resource function I'm not taking credit for considering it is combination of info I've read all day long. Also I wanna use arrays now to cut down on the army of elseifs I use and Ginness Book world record contenders for the longest If statement ever made.

OK

Spoiler
Bool Function GetCurrentLocationArray(Location[] akLocationArray, Location akCurrentLocation)Int iIndex = 0    While iIndex < akLocationArray.Length        if akLocationArray[iIndex] == akCurrentLocation            ;if the current location matches any locations in the index.            return true        else            ;Keeps counting til the location is found.           iIndex += 1        endif            EndWhile        ;Location not found.        return falseEndFunction

Basically, I sought out arrays because checking a current location against many possible locations would be tiresome to type out. I needed my spell for teleporting prisoners in my mod to check the location bards are in, and run the rest of the code if they are not in a certain location. In this case, my array contains all the inns(their location forms) that have bards.

It doesn't include checking for child locations.

It works will with GetCurrentLocation(), though I haven't tested with IsInLocation() and that has an additional check for child locations.

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Esther Fernandez
 
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