Weapons- Non-CanonExperimental Prototypes

Post » Wed Jul 30, 2014 11:49 am

Original postings
Here, http://www.gamesas.com/topic/1487537-fallout-esque-apocalypse-tabletop-rpg/, the original post outlying briefly my endeavors.
Here, http://www.gamesas.com/topic/1501197-vehicles-non-canon/, are my thoughts on what the players may find to lessen the distance between their Base of Operations and Wasteland settlements. A list of what I have created will soon be posted
Here, http://www.gamesas.com/topic/1503002-ammunition-energy-weapons-size/ , is my thoughts on the various Energy weapons ammunition size relevant to the players size.
For my Tabletop RPG and Fan Fiction writing I got to thinking on non-canon weaponry that may have survived since the Great War or are repairable for my RPG players and fiction characters to find in the wasteland. I have from the Core Wizard of the Coast source-books, several 3rd party Books & PDF's, and various other sources for my players to choose various standard weapons, i.e. 5.56mm rifles and some energy basesd ones, to purchase from various wasteland vendors/traders. But then I got to thinking of what the USA could have had in the R&D, Experimental, or Prototype stages when the bombs fell destroying much of the world. In New Vegas Bethesda gave us the whole variant ammunition choices for the weaponry, Mods for said weapons, and special one of a kind weapons found in certain locations...
1. For Ammunition variants I have both the book and stand alone list of ballistic ammunition variants for all standard weapons. With a little bit of tweaking I hope to have a workable list for Energy and Big Guns.
2. Weapon Mods are pretty straightforward in that they augment the weapons stats allowing for increased damage, magazine, range, and etcetera. My thoughts are they should be removable in a non-combat situation if desired by the player and gradually wear out overtime.
3. Special WeaponsI can tweak from the base stats of a similar weapon compensating for its effects of increased damage or other features... but thoughts are welcome.
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Cccurly
 
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Post » Wed Jul 30, 2014 10:30 pm

Weapon Mods- In New Vegas I liked the idea of the modifications that you were able to purchase from various vendors throughout the Mojave to increase the ammo cap, weapon damage/critical, scope, or what have you for your weapons. The added benefit of variable munition loadouts for the weapons was a nice touch if a bit realistic to a point... there is one third party publisher who gave such a list for firearms that I have so want a slug instead of buckshot here you go player. So I got to thinking of what modifications that the USA could be making prior to the bombs falling and most likely secreted away in weapon caches or in NAX Cargo Containers across the wasteland and coastal regions.
Mods- Ballistic Small Guns
Drum Magazine- Doubles ammo cap to all weapons
Double Drum Magazine- Four times ammo cap to all weapons
Large Drum Magazine- Three Times Ammo cap to all weapons
Extended Pistol Magazine-
Conversion Caliber Kit- Changes caliber of weapon 5.56 to 7.62 mm for Example
Variable Image Scopes- Infrared, Night Vision, Low Light capable
Range Scopes- All
Collapsible Stocks- 10 mm SMG
Laser Sights- All
Fore Grips-
Grenade Launcher 25 mm & 40 mm- Rifles
Shotgun- Rifles
New Weapons
Okay so what would be possible prototype weapons that the players could find or start out with...
9 & 10 mm Mini-gun
.45 ACP Minigun
Black Powder Firearms- Single shot pistols and rifles loaded from the barrel: percussion cap, wheel lock, flint lock, etcetera manufactured after the apocalypse
Pipe Bombs- Lead Pipe + Powder+ Sensor = Boom
All medieval weapons from Dungeon & Dragons if archaic thou may allow for more modern versions of the Crossbow and Bow & Arrow...
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Chad Holloway
 
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Post » Wed Jul 30, 2014 10:21 am

Ammunition-

As aforementioned I decided to allow for http://fallout.wikia.com/wiki/Fallout:_New_Vegas_ammunition to be found by the players and used in their weaponry.

http://fallout.wikia.com/wiki/Fallout:_New_Vegas_ammunition#Ammunition_boxes is a good as is to allow the players to quickly replenish their stock whilst away from their base. I have also decided to allow for limited sales of the above-mentioned speciality rounds with a slight increase to their cost...

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Veronica Martinez
 
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