Huge Merchant Problem

Post » Thu Jul 31, 2014 6:35 am

I am trying to add merchants to my town, but somewhere I am going wrong. This is crazy, I have older mods with working merchants, but for some reason when I try to create them now they just will not sell to me. :smile:

I have watched 3 video tutorials and followed 2 written tutorials, I cannot figure out where I am going wrong here. I have tried making them for my town, and also creating new test mods with them, but no luck...

I made a test mod with a shop and merchant and have uploaded it as I really need help, I have been trying to find answers for day and my head is whirling. If someone has the time could you please download the mod linked and see where I am going wrong?

http://wikisend.com/download/582744/ShezTest.7z

Everything I added has 'shez' in it, making it easy to find my added NPCs/cell/factions/containers etc...

To reach the cell ingame just coc 11aaShezCell.

I would really appreciate the help, I am going barmy trying to figure where I am going wrong.

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Chris Ellis
 
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Joined: Thu Jul 26, 2007 10:00 am

Post » Wed Jul 30, 2014 11:14 pm

He must be claustrophobic... :tongue:

Okay, I'm taking a look at it in the ck.

Edit: the only thing I've noticed is that "not sell buy" must be set to "false" in the faction forms for vendors that sell misc items. Changing this though doesn't solve the problem. You should remake it from scratch, not duplicating an existing vendor (Belethor in this case) and follow this tutorial: http://www.creationkit.com/Creating_a_Merchant

Put him in an existing cell so that you don't have to bother with other factions; you'll do that later when your merchant is functional. Be careful with the id you give to your forms, they can be confusing. :wink:

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Louise
 
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