"Arx: Second Life Mod"

Post » Thu Jul 31, 2014 7:14 pm

I started this mod as improving of game balance, but it also contains graphical improvements, new weapons, new weapon crafting and other interesting things.
It's not final version - it's still beta.
In general, this mod makes game more interesting and little more difficult.

A short list of changes and additions(this list isn't full - I don't want to spoil exploration of game):

Some textures of armor, weapons and NPCs are replaced. New beautiful halos added to some enchanted objects.
Many NPCs strengthened (goblins, undead, dissidents, some others).
Added some more undead into the crypt.
A new opponent, which can be killed - an iron golem.
The ice dragon and Akbaa are slightly weakened now (reduced resistances to fire and magic).
All weapons and armor are rebalanced. Most of the weapons are more powerful, but some are less powerful. With the armor I did the same. Yilside armor isn’t so powerful now.
Mithril and unenchanted meteorite weapons can be poisoned. Mithril weapons can be enchanted, but after addition of coltk enchantment will be lost. Feathered sword now required dexterity, not strength, and can be found not in the crypt only. A cursed sabre is useful weapon for mages now.
New weapons added – 2-handed goblin scimitar, 2-handed club, mithil feathered sword, meteor feathered sword and enchanted meteor feathered sword. Mithril and meteor feathered swords can be made in dwarven forgery(the form of feathered sword can be found somewhere on the 8 level). Meteor feathered sword cannot be enchanted by Zalnash.
Slayer blade, assasin's dagger, feathered sword, forged 2-handed sword, jewelled dagger and jewelled sword now can be enchanted.
Added new set of armor - Magic mythril plated armor. You can find it somewhere in crypt or get part of it as a prize after killing female demon (which is look like golden yilside).
Many innovations in blacksmithing.
Blade of a sword (without handle) can be forged from an ingot of iron.
From one-handed blade without handle you can forge:
- A short sword
- A long sword
- A sabre
- A jewelled sword
From the two-handed blade without handle (one can be found now in the smithy of Miguel, also it can be forged from ingot of iron – which depends on object knowledge skill) you can forge:
- Two-handed axe
- Giant Slayer sword
- dwarven two-handed sword of excellent quality.

Feathered sword can be re-forged from a sabre(high object knowledge skill needed).
For such blacksmiting you will need a forge with bellows. The higher the object knowledge skill, the better the results are.
High level combat magic scrolls are added into inventories of some NPCs (and it is possible to steal them). High level magic scrolls are added into some locked chests also.
Some doors and chests are easier to lockpick now. Maximum required technical skill - 75.
Now it is possible to steal some keys from NPC, which wasn’t possible before.
The enchantment of magic rings are completely changed. Cursed rings are useful now.
Minstrel will now play new songs for food and wine, not for gems.
Food are slightly modified - apples and vegetables now heals more than satisfies hunger. And more nourishing food satisfies hunger better, but heals worse. Also, fruits, vegetables and cakes regenerates mana a little.
A few easter eggs have been made. For example, try to give drinks to Polsius. And perhaps some other goblin would prefere blood?
Added some weapons and armor to shopkeepers, into the corpses and into the chests.

Instruction for installation and description of known bugs are in readme(which is in archive).

Sorry for my poor English)

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Cat Haines
 
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Post » Fri Aug 01, 2014 1:22 am

I would gladly receive some comments to my modification. Has anyone played it?

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Tanika O'Connell
 
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Post » Fri Aug 01, 2014 3:13 am

First off, thanks for supporting this game. It's terribly underrated & one of the last true Immersive Sims in my opinion (I found Dishonored very disappointing in many aspects).

Second, I am busy atm with my own mod & horrible real life crap, but I will get round to playing this some day. I'll be sure to leave feedback, though you have some competition; Edwaurdo's mod. I'll have to carefully consider which I want, or try both. then judge.

Looking forward to it, an Arx playthrough is long overdue.

Sorry it's not the response you are looking for but know your work is not being overlooked and this game is not forgotten. I'll never forget the classics.

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Horror- Puppe
 
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Post » Thu Jul 31, 2014 9:46 pm

Hello, Bustrofedon.

Just a sugestion: You′ll receive much more audience if you publish you mod in http://www.moddb.com.

Did you know if your mod is compatible with http://arx-libertatis.org/?
I′ll test you mod next weekend.

Good luck and thanks.

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Steve Smith
 
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Post » Thu Jul 31, 2014 7:54 pm

Many thanks for your responses, my friends:). I hope you will like my work;). Such mods are easy to install and uninstall, so it will not be a problem to walk through one mod, then uninstall it and install second mod.
As far as I know, this version of my mod is compatible with Arx Libertatis, but I didn't test it myself.
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Rob
 
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Post » Thu Jul 31, 2014 10:22 pm

Oh, nice to see some more mods - I've added yours to http://wiki.arx-libertatis.org/Arx_Fatalis_mods.

Seems to work fine with AL (haven't played much though) - Linux users will need to rename the three top-level directories (GAME, GRAPH and LOCALISATION) to lower-case.

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Elea Rossi
 
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Post » Thu Jul 31, 2014 5:31 pm



Here is new version of my mod:

What's new in this version: added modified executable file(some bugfixes + activated script command "SETSHIELD"), added shields and shield animation to several NPC, added 2 new sets of armor, added a few new textures and icons, some other minor changes.

P.S. I've found a bug - chainmail leggings of Guard's officer doesn't appear in the game(wrong icon filename). I'll fix it later.
P.P.S. You can fix this bug youself quite easily. Just rename icon for chainmail leggings of Guard's officer to legging_chain_officer[icon].bmp. Path to the icon file: Arx Fatalis\GRAPH\obj3d\interactive\Items\Armor\legging_chain_officer\legging_chain_officer.bmp.
It isn't necessary to start new game after fixing the icon, if you didn't enter 5th level yet.

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leni
 
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Post » Thu Jul 31, 2014 10:21 pm



Here is update of my mod:
http://orangeline.in.ua/load/0-0-0-123-20 - English version.
http://orangeline.in.ua/load/0-0-0-121-20 - Russian version
Rusificator - http://orangeline.in.ua/load/rusifikator_dlja_arx_fatalis_c_modom_arx_better_balance_v1_0/11-1-0-122
Readme file and installation instruction included in archive.

What's new in this version:

A new bow(quite powerful);
Two new custom enchanted rings - ring of fire protection & ring of frost protection;
New potion - potion of restoration;
New textures, icons and halos, new NPC appearances;
Some others small improvements and bugfixes.

P.S. You better delete this texture: Arx Fatalis\GRAPH\obj3d\textures\NPC_HUMAN_VILLAGER_FEMALE_BODY.jpg . This texture looks ugly(because it's unfinished). You also better delete texture NPC_GORE - this experimental texture proved itself ugly and mostly useless. I just forgot to delete this textures from archive.

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Monika
 
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Post » Thu Jul 31, 2014 6:15 pm

In time, there will be an update of my mod.
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Shelby McDonald
 
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Post » Fri Aug 01, 2014 2:18 am

http://dimoks86.narod.ru/files/Arx_Fatalis_Patch.rar - unofficial patch by Dmytry Savelyev. This patch share some fixes and features with Arx Libertatis(but it's not compatible with Arx Libertatis). https://github.com/arx/ArxLibertatis/pulls/Dimoks?direction=desc&page=1&sort=created&state=closed
Patch fixes many(perhaps all) bugs in spells, all bugs in effects of words of power, many bugs in role playing system. Script command SETEQUIP critical_hit now working(in original Arx Fatalis it don't have any effect - gives no critical hit bonus). Bug with headgear( when game replaces texture of mythril helmet(or other helmets) with default texture of chainmail helmet) also had been fixed.
Now Eduardo Valensuela can add new helmets :smile:.
I am sorry, but there are no proper English readme for this patch.
Installation: Copy executive file(arx_test.exe) from archive into your Arx Fatalis folder and run it. It isn't necessary to start a new game.

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emma sweeney
 
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Post » Thu Jul 31, 2014 11:20 am

Hi, I tray many time to donwload your Mod, but I CAN'T because is corrupted !

I just i wish to tray it, but is impossible.

I don't know what to do.

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Charlotte Lloyd-Jones
 
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Post » Thu Jul 31, 2014 7:04 pm

I don't know why you cannot download the archive. I've just downloaded it and archive seems in good condition. You better delete texture Arx Fatalis\GRAPH\obj3d\textures\NPC_GORE - this experimental texture proved itself ugly and useless. I just forgot to delete this texture from archive.
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Svenja Hedrich
 
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Post » Thu Jul 31, 2014 12:14 pm

Thanks ! download is OK now. :D

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Jessica Nash
 
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Post » Fri Aug 01, 2014 12:10 am

New version includes many changes - new textures and icons, new short sword, new weapon and armor enchantments, new halos, new magic ring, new enemies, etc.
It's still beta version, so some textures and icons are not finished.
I will post a link later. There are some technical problems.
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kyle pinchen
 
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Post » Thu Jul 31, 2014 7:48 pm

New version of my mod "Arx: Second Life(v1.2)": http://orangeline.in.ua/load/0-0-0-145-20
Both English and Russian versions included.
New textures and icons, new drink, new armor enchantments, new goblin store, many small fixes. Readme file and installation instruction included in archive.
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Stephanie Nieves
 
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