I started this mod as improving of game balance, but it also contains graphical improvements, new weapons, new weapon crafting and other interesting things.
It's not final version - it's still beta.
In general, this mod makes game more interesting and little more difficult.
A short list of changes and additions(this list isn't full - I don't want to spoil exploration of game):
Some textures of armor, weapons and NPCs are replaced. New beautiful halos added to some enchanted objects.
Many NPCs strengthened (goblins, undead, dissidents, some others).
Added some more undead into the crypt.
A new opponent, which can be killed - an iron golem.
The ice dragon and Akbaa are slightly weakened now (reduced resistances to fire and magic).
All weapons and armor are rebalanced. Most of the weapons are more powerful, but some are less powerful. With the armor I did the same. Yilside armor isn’t so powerful now.
Mithril and unenchanted meteorite weapons can be poisoned. Mithril weapons can be enchanted, but after addition of coltk enchantment will be lost. Feathered sword now required dexterity, not strength, and can be found not in the crypt only. A cursed sabre is useful weapon for mages now.
New weapons added – 2-handed goblin scimitar, 2-handed club, mithil feathered sword, meteor feathered sword and enchanted meteor feathered sword. Mithril and meteor feathered swords can be made in dwarven forgery(the form of feathered sword can be found somewhere on the 8 level). Meteor feathered sword cannot be enchanted by Zalnash.
Slayer blade, assasin's dagger, feathered sword, forged 2-handed sword, jewelled dagger and jewelled sword now can be enchanted.
Added new set of armor - Magic mythril plated armor. You can find it somewhere in crypt or get part of it as a prize after killing female demon (which is look like golden yilside).
Many innovations in blacksmithing.
Blade of a sword (without handle) can be forged from an ingot of iron.
From one-handed blade without handle you can forge:
- A short sword
- A long sword
- A sabre
- A jewelled sword
From the two-handed blade without handle (one can be found now in the smithy of Miguel, also it can be forged from ingot of iron – which depends on object knowledge skill) you can forge:
- Two-handed axe
- Giant Slayer sword
- dwarven two-handed sword of excellent quality.
Feathered sword can be re-forged from a sabre(high object knowledge skill needed).
For such blacksmiting you will need a forge with bellows. The higher the object knowledge skill, the better the results are.
High level combat magic scrolls are added into inventories of some NPCs (and it is possible to steal them). High level magic scrolls are added into some locked chests also.
Some doors and chests are easier to lockpick now. Maximum required technical skill - 75.
Now it is possible to steal some keys from NPC, which wasn’t possible before.
The enchantment of magic rings are completely changed. Cursed rings are useful now.
Minstrel will now play new songs for food and wine, not for gems.
Food are slightly modified - apples and vegetables now heals more than satisfies hunger. And more nourishing food satisfies hunger better, but heals worse. Also, fruits, vegetables and cakes regenerates mana a little.
A few easter eggs have been made. For example, try to give drinks to Polsius. And perhaps some other goblin would prefere blood?
Added some weapons and armor to shopkeepers, into the corpses and into the chests.
Instruction for installation and description of known bugs are in readme(which is in archive).
Sorry for my poor English)