Early dev footage of my new Doom 2 map.

Post » Mon Aug 04, 2014 9:11 am

You might know me as one of the devs who did No Rest For The Living. Well now I am back and recording myself working on a new level that is built around all of the newer features from GZDoom and Brutal Doom. Here is a video that has some game play footage as well as dev footage.

http://youtu.be/Oaw6vd7OzvA

All feedback welcome.

The ideas around the design fall into how I feel Doom 4 should play. I want to see levels that are more open but I would also like to see more scripted linear sections mixed in at some points. Like in my No Rest For The Living levels I like to start the maps off very action packed before you actually enter the level but once you are in the action resets and begins to build up again.

ACS scripting has allowed me to do a heck of an intro battle too.

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Imy Davies
 
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Post » Mon Aug 04, 2014 3:49 am

Ok! So it's more linear and directed aproach? In order to give a feedback we need to try it out.....maybe alpha version)) Personaly I will play it normaly....BD isn't my thing. Is it possible to play without BD?

:smile:

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Eve Booker
 
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Post » Mon Aug 04, 2014 3:29 pm

Looks very promising. Like id.dav said, I hope this map is also well balanced with ZDoom without BD.

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Jade Muggeridge
 
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Post » Mon Aug 04, 2014 9:33 am

Right now it specifically design for Brutal Doom. However, almost nobody seems to like this idea at all.

Its also not more directed than previous doom iterations. I only have sections that are directed while the rest of it retains the style and flow of No Rest For The Living level designs.

I may be kicking Brutal Doom and sticking to just fully featured GZDoom level design.

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Rik Douglas
 
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