Role playing Question

Post » Sun Aug 10, 2014 1:44 am

Some might be sick of all the questions I've been asking lately but for my current secondary charactrr, he's a nord warrior who smiths. He knows Steel Smithing, would it only make sense to Smith steel armor/weapons and avoid making iron weapons/armor? For experience.
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Etta Hargrave
 
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Post » Sun Aug 10, 2014 12:59 am

I don't know why you would need iron because steel is better and you could improve it twice as much with the steel smithing perk.

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TOYA toys
 
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Post » Sat Aug 09, 2014 8:18 pm

I think it makes perfect sense to improve your skill with iron : it's very common (can only be more common than steel) and cheap. Same with leather from all the pelts you gather on your travels, even if you specialize on heavy, since steel armours require leather too and it makes sense to use what you've got.

The only thing that wouldn't seem natural is to always make the same items (like bows or helmets) for the best ratio exp/materials. When I play a smith, I prefer to make complete sets of armours and weapons to sell. Real traders wouldn't want to buy the same stuff again and again.

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ladyflames
 
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Post » Sun Aug 10, 2014 11:11 am

If it's a role-playing question specifically, as in whether or not it's believable for him to grind for experience, think of it like this: in order to get better at anything, you need practice. But you're not going to waste your best materials on practice studies. You don't break out your best canvas and paints every time you want to sketch a figure, and neither do you use up all your good metal when you're only trying to learn how to shape a helmet's curve just-so.

If it's not a role-playing question-- sure, iron is cheap and easy to come by.

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kevin ball
 
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Post » Sun Aug 10, 2014 11:23 am

Ok I guess I can look at it both ways then. If I was only wanting to improve my skill, why would make stuff I already know. But then if I have a bunch of extra material....would it improve my skill by making the cheaper stuff...
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Logan Greenwood
 
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Post » Sun Aug 10, 2014 10:30 am

In the real world, craftsmen continue to make things they already know how to make, and what they learn is how to make the item more efficiently. You get really good at doing tasks that you've done many times. The item may not be any better, but the efficiency you learn then gets applied to the skills you haven't yet mastered.

So, yeah, repeatedly making things you already know how to make is valid in a roleplaying sense.

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Damned_Queen
 
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Post » Sun Aug 10, 2014 9:59 am

if I was a warrior and could smith my own armor you bet if I could smith steel, I would pick that over iron any day of the week. But why would I stop there? What else can I make? Smithing and warrior builds go hand in hand as far as I am concerned. Smith away :D

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Lakyn Ellery
 
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