Province: Cyrodiil
Previous Thread: http://www.gamesas.com/topic/1460264-province-cyrodiil-ii-well-count-from-here/
From the rocky Gold Coast where yellow grasses grow from in between jagged, tumbling boulders, to the snowy retreats of the frigid Jerall Mountains, to the majestic, massive Imperial City which sits secure from the dangerous, thick jungles surrounding it, all the way south into the swampland poised between Elsweyr and Argonia, this is the land of Cyrodiil. The Imperial Province. The traditional, simple, hard working Colovians and the colorful, spiritual Nibenese stand under a single banner, uniting all of Tamriel with them.
Province: Cyrodiil (or P:C) is a project focused on the creation of the Cyrodiil province of Tamriel (also known as the Imperial province) for the Morrowind engine and time-frame. Our goal is to build the province as lore dictates through the pocket guides and various sources to be more of a jungled landscape than previously witnessed in TES IV: Oblivion. We are striving to be as lore accurate and friendly within this effort and have done loads of research (and will continue to do more as we move forward) to attain our goal. Having said this there will be several differences between our Cyrodiil and what is seen in Oblivion:
1. Cyrodiil will be much more of a jungle landscape.
2. The towns of Sutch, Mir Corrup, and Stirk will be placed in game as they should have been.
3. Kvatch will be a thriving city as it has not yet been destroyed by the hordes of daedra.
4. The culture of the Colovian and Nibenese peoples of Cyrodiil will be made present.
5. The Imperial City shall be redesigned to fit in with the pocket guide 1st edition.
6. Several new villages and settlements will dot the landscape which is about twice the size of the Oblivion Cyrodiil.
Using these differences as a base and lore as our guide we shall build this mighty province into a worthy rendition that fits in with the story and time of TES III: Morrowind. As we work on this project, and the releases of content for the community to consume, we will be working toward a structured set of releases based on the regions of Cyrodiil. Each release will include new land to explore, towns, NPC's, creatures to battle, and quests to fulfill.
Our first release, Stirk, is already out. Check the other thread for more information.
FAQ
Province: Cyrodiil Links
The P:C Website /
How to join Province: Cyrodiil
Building a province is a lot of work. To successfully pull it off you need a team of modders with experience in various aspects of modding; from interior and exterior modders to questers and modelers. Knowing this we are opening up this project to help from the community in much the same way as Tamriel Rebuilt and Skyrim - Home of the Nords. To join simply go to the Province: Cyrodiil forums and find the Showcase thread. In there and post up a sample of your work.
Here are some guidelines to follow.
For Interiors: A two story home using a modular tileset and de_p furniture. Make sure it can fit an exterior shell and has a northmarker and proper light settings. The best tileset to use is Hlaalu from the vanilla game. We require de_p because it shows that you have good rotation skills and no matter what is thrown your way you will be able to create a working interior with items matching to the surface properly.
For Exteriors: A six cell showcase of new land with proper shading and a good layout of statics and textures. We are striving for a realistic province that will fit in with the rest of the TES III world as well as the other province mods being created. A showcase showing off your ability to create a more forested area would be beneficial.
For Quests: A sample quests showcasing your ability to write dialogue and a script of two. We want dialogue that fits the feel of The Elder Scrolls and scripting is an important part of questing that we will need to see.
For Models: A sample of your modeling work. A new mesh you have created (preferably a couple meshes) that fits into the TES world and hopefully the province of Cyrodiil. Look around the concept art for the project and creating a mesh that fits that would be a wonderful way to introduce yourself as a modeler for the project.