Alright. Is there a better way to check for when the player has bought their first house or home than this:
Event OnInit() RegisterForSingleUpdate(5.0)EndEventEvent OnUpdate() If QueryStat("Houses Owned") > 0 || QueryStat("Horses Owned") > 0 ; do my other stuff Else RegisterForSingleUpdate(5.0)EndEvent
For instance, is there a Story Manager event to start a quest once you've bought your first home or horse/once Houses Owned or Horses Owned is bigger than 0? Or is there some other way I don't know of, because the above seems like a very bad idea, even with single updates.