Disabling an object WITH fade out

Post » Fri Aug 15, 2014 11:13 pm

Hi,

On the Creation Kit wiki when looking at the http://www.creationkit.com/Disable_-_ObjectReference function of an ObjectReference it says:

Does anyone know what the criteria actually is to get an object to fade out?

Is it simply determined by the size of the objects bounding box? In which case, just how big does the object need to be to warrant fading out?

Or is it a flag in the NIF file that determines if it fades out or not, and it's just that every small vanilla object in the game has this set to false?

Thanks in advance.

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Angela
 
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