Show Us Your Screenshots! #134

Post » Sat Aug 16, 2014 4:32 pm

Screenshot Guidelines ( MUST READ BEFORE POSTING! ):
(Thanks to bashur and Matthew Kaine(?) for the original versions of this set of guidelines over in the Oblivion Mods section )

  • No criticism should be directed at a person - only constructive criticism at the posters work
    • How you should not post criticism: "That screenshot is really lame! The poster needs to learn how to screenshot!"
    • How you should post criticism: "I'm not really a fan of that screenshot; In my opinion it could use a little more flair. Maybe try to have the angle at a diagonal slant with the sun behind them, that will give them a nice silhouette."
  • If you find a post offensive, REPORT IT !
    • Moderators know to to quickly deal with any situation of this nature, and will remove any offensive posts.
    • Arguing, instigating, or making demands regarding the post invariably ends up worsening the situation.
    • Not following the above rules could result in all involved parties getting a warning, even those defending themselves.
  • Commenting on a posters style of play in screenshots:
    • Members have a wide variety of playing styles and of capturing screenshots.
    • No subjective (or moral, ethnic, political, religious, cultural, social, sixual, etc.) preferences should be dictated to others as right or wrong in this thread.
    • All members are encouraged to post their screenshots regardless of their style of play, as long as they stay within the rules of this forum and thread.

Messages from the Moderators regarding this thread
"If someone barrels in and decides that the opening post guidelines for this thread are not applicable to them,
just report them, don't bother responding. Criticism for screenshots is fine, as long as it's constructive.
"I think it's stupid" and comments of that ilk? Are not criticism. They're just rather belligerant.
Don't like a particular screenshot - then don't bloody comment." - Leydenne
_____________________________

"This is not the place to troll, flame, or spam others. You all are here to share ideas, converse, and have a good time.
We don't want anyone to spoil the party, so if someone happens to come along with those intentions
please use the report button and ignore that person's post (Do not reply to them or acknowledge them).
We will then take the appropriate action to cull the situation and remove the problem." - DreadLord
_____________________________

"You cannot take assets from another game and use them in Oblivion, and that includes other BGS games.
What you do on your own computer is up to you but we don't want to hear about it or see it." - Rohugh
_____________________________

"User made and modified in game characters depicting children must be fully clothed and not be posed in a way to be considered provocative.
The moderators have full authority to determine this and issue warns/suspensions/bans if required.
Likewise any screenshots depicting child killing will also be dealt with accordingly." - From Moderators and Forum Admin

_____________________________


"If you don't care for a particular screenshot, you do not need to comment on it. If you have constructive feedback, that is fine. And people receiving polite feedback, don't get your back up.

But just because you don't like some of the looks, or feel they show too much skin, or whatever, as long as they do not break our forum rules, you'll have to restrain yourself. Sorry- no one cares if you don't like the skimpy shots. Sure, some of them may be over the top or whatever, or simply not to one's taste, but again- if they do not break our screenshot rules, then they are fine.


Post screenshots that are pretty, that are fun, or funny or scenic. Be kind to each other. Or don't bother with the thread."- Leydenne


Tips (under development)

Camera Tips (for basic screenshots without a third-party program):

Spoiler

  • Press F on your keyboard to switch back and forth from first, to third-person view
  • Press and hold F to change the camera angle by moving your mouse around. This will rotate the camera around your character.
    • A side-to-side mouse movement will rotate the camera around your player
    • A forwards-backwards mouse movement will tilt the camera angle above or below your character
    • The mouse scroll wheel will move the camera closer or farther away
  • You can equip your weapon and/or cast a spell in this position as long as you continue to hold F
  • Press the "Print Screen" or "Prt Scr" button at any time to take your shot.
    • Be careful not to take them too close together or you'll accidentally capture the "screen shot created" message in your shot if your UI is still enabled (see below).

How to disable the UI (Stats Bars, Compass, etc):

  • Open the console by pressing the "~" key on your keyboard
    • This key is located next to your "1" key, above your "TAB" key, and usually below your "ESC" key
    • This will bring up the console, you'll notice a place at the bottom left of your screen where you are now able to type
  • Type TM
  • Press ENTER
  • Then close the console by pressing "~" again
  • Your UI (User Interface) should now be gone
    • To re-enable your UI, type TM in the console again using the steps above

How to enable Free-Flying Camera mode:

  • Open the console by pressing the "~" key on your keyboard
    • This key is located next to your "1" key, above your "TAB" key, and usually below your "ESC" key
    • This will bring up the console, you'll notice a place at the bottom left of your screen where you are now able to type
  • Type TFC
  • OR type TFC 1 to pause the action and enable the free camera.
  • CAUTION: Animations and gametime passage may be suspended with TFC 1, but script functions are not. Scripts may still trigger events even while the actors or props they manipulate are still frozen.
  • Press ENTER
  • Then close the console by pressing "~" again
  • You can then move the camera around using the same keys you would normally use to move your character.
    • To go back to normal, type TFC in the console again using the steps above
  • To change the speed in which the freecam moves, use the console command SUCSM (x), where (x) is the speed multiplier. Default appears to be about 10, which may be unwieldy.

How to panrotate camera while walking:

  • Open the console by pressing the "~" key on your keyboard
    • This key is located next to your "1" key, above your "TAB" key, and usually below your "ESC" key
    • This will bring up the console, you'll notice a place at the bottom left of your screen where you are now able to type
  • Type ANIMCAM
  • Press ENTER
  • Then close the console by pressing "~" again
  • You can now rotate the camera around your character while walking/fighting etc.
    • To go back to normal, type ANIMCAM in the console again using the steps above

How to Disable the AI of any Creature/NPC:

Spoiler

  • Open the console by pressing the "~" key on your keyboard
    • This key is located next to your "1" key, above your "TAB" key, and usually below your "ESC" key
    • This will bring up the console, you'll notice a place at the bottom left of your screen where you are now able to type
  • Type TAI
  • Press ENTER
  • Then close the console by pressing "~" again
  • Entering the command while no actor is selected will cause all actors to stand at idle (but still have idle animation).
  • Using while an actor is selected will freeze them in-place.
  • To return to normal, type TAI in the console again, and press enter.

How to remove Collision from your Character (Clipping):

Spoiler

  • Open the console by pressing the "~" key on your keyboard
    • This key is located next to your "1" key, above your "TAB" key, and usually below your "ESC" key
    • This will bring up the console, you'll notice a place at the bottom left of your screen where you are now able to type
  • Type TCL
  • Press ENTER
  • Then close the console by pressing "~" again
  • To return to normal, type TCL in the console again, and press enter

How to post your screenshots

Spoiler

  • Upload to an image hosting site. There are many popular options for doing so, including a built-in service with Steam. Per asgard: From steam's screenshot manager, you simply select a pic, then hit the upload button. Then you click on 'View online library'where you can manage all your uploaded pics.
  • Copy the URL for your image. The image hosting site you choose usually has a box with code to pick from. You'll want to get the code that refers to BBCode, and a direct URL. Do not bother with getting BBCode Image coding, as this forum does not support embedded images in posts.
  • When you post your screenshot, it's often nice to include some flavor text, rather than just posting an undescriptive URL.
  • The best way to do that is to type out the following: [ url = " TYPE YOUR URL HERE " ] TYPE NAME HERE [ / url ](without spaces)

How to swap out animations (pre CK, PC only)

Spoiler

  • Until pose mods come out, this method is the best option for making your character do things that NPCs can do!
  • You'll need a .bsa extractor. I (Eisoj5) am using a Fallout3 extractor for the time being, but there are more options out there.
  • Open the Skyrim - Animations.bsa file in your .bsa extractor. The animations for character and NPCs are located in themeshes\actors\character\animationsfolder within that file.
  • Extract the animations you want to play with. I (Eisoj5) have a separate folder for all the random stuff I like to mess with/add to Skyrim, so I put them in that folder.
  • Rename the animation you want to use ingame to sneakmtidle.hkx .
  • Copy your new sneakmtidle.hkx to Skyrim\Data\meshes\actors\character\animations. (You will have to create these subfolders if they do not already exist in your directory.)
  • In game, simply press the sneak button and your swapped animation should begin to play! Keep in mind this is only when you're sneaking and not moving. Moving will return to the regular sneak motion animation.
  • To get back to the normal sneak idle animation, just delete sneakmtidle.hkx fromSkyrim\Data\meshes\actors\character\animations.

Lighting Tips (courtesy of UKnightwatch)

Spoiler



To avoid bad lighting, I try to;

  • Not have a bright light directly behind subject
  • Not have a very bright light too close to front of subject
  • Not aim camera directly at a bright light
  • Turn my character into good lighting
  • Make good use of character items such as torch or spells that cast light and such if available

On PC;

Make use of the 'tfc' feature to move the camera accordingly to avoid bad lighting - see begining of this thread

I realise we are not all super smart when it comes to using art packages on PC (points at self as example of dimness) and we do not all have access to professional software - this has its problems.

If you are using a PC, there are some free to download image manipulating programs available - your search engine is your friend! Free software can be very basic but that is all we need. A little time taken to learn the basics of such free programs can pay off really well and bring our screenshots [more] to life.



Using FOV
Spoiler

FOV, or "field-of-view/vision", can help you zoom in for even better close-up shots.

  • Open the console using the ` key.
  • Type fov ##, where lower numbers equal a tighter zoom and higher numbers a wide angle. Close the console.
  • The game is preset to fov 65. FOVs lower than 50 are great for close-ups, but can be hard to frame if your TFC speed is high.
  • To get back to your normal setting, open the console and type either just fov again or fov 65.

MOD SUGGESTION

Spoiler



Here's a small list of mods to make your screenshots more interesting and actractive

  • http://skyrim.nexusmods.com/mods/10870: This mod brings you a figurines allowing you to control yourself, and a special spell that can turn any NPC into brainless puppet doing any animation you want.
  • http://mod.dysintropi.me/mods/skyrim/ Pinup style poses for your female character... or your male, if you're into that sort of thing (http://skyrim.nexusmods.com/mods/11811 needed for the mod to work)
  • http://steamcommunity.com/sharedfiles/filedetails/?id=11757: Removes most of the blurriness from finisher moves and reduce the number of camera cuts in most moves
  • http://steamcommunity.com/sharedfiles/filedetails/?id=7942: Removes drop of blood from screen
  • http://skyrim.nexusmods.com/mods/22745: Adds footprints to the player, NPCs, and creatures
  • http://skyrim.nexusmods.com/mods/19660: Adds a snowy visual effect to the player and NPCs when snow is falling. Effects all live and deceased NPCs and wildlife with-in a set radius.
  • http://skyrim.nexusmods.com/mods/5164: When drawing an arrow, the arrowhead rests on the hand of all places. Unless you like having a sliced up hand, resting an arrow's head on your hand while it's nocked and drawn is a bad idea.

You may find these guide useful: http://skyrim.nexusmods.com/mods/19362, http://skyrim.nexusmods.com/mods/17837 so you won't be lost in all those awesome animations and poses





Dragonborn and Dawnguard pictures can be posted in here. Please advise in your post that the following links are from the two DLC. Not everyone has played them.

http://www.gamesas.com/topic/1505578-show-us-your-screenshots-133/page-1#entry23728462

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Angela
 
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Joined: Mon Mar 05, 2007 8:33 am

Post » Sat Aug 16, 2014 3:45 pm

Kha'tryna and Kharjo

The Forelhost horror (pt2)

Kha'tryna and Kharjo had come to Forehost Keep in search of treasure but were about to discover they had stumbled across so much more. They had met and killed an imperial officer outside only it turned out the man was an imposter. Apparently he was sent here to retrieve a dragon mask from the dragon cult that lived here. Only from the signs of decay within the place, the khajiit's knew no one had lived here for quite some time. At least it seemed that way early on http://i.minus.com/ipIKTVwB7jFdK.jpgand hopefully get that mask for themselves. Almost immediately a ghostly figure appeared before them, http://i.minus.com/iuCISB7vxz0Hy.jpg Luckilyhttp://i.minus.com/iYcBs73RFxD7J.jpghttp://i.minus.com/ib0EDfHDJqU20v.jpg, the ghost was confined enough to the mortal plain that they were able to kill it. Upon its death it turned into a pile of ash which Kha'tryna searched http://i.minus.com/icoqgMHHf6AHq.jpg It looked like it might be worth something so she took it with her. "Something bad happened here..." Kharjo remarked as he looked around. "Khajiit can smell it... can sense it. If the dead have not moved on then something bound them to this place. We should keep looking and remain cautious."

Kha'tryna could not agree more for there was something about this place that made her whiskers twitch. And it seemed like they were http://i.minus.com/ibc5JakQPSVARo.jpgby http://i.minus.com/iXd5SEkk6Z41M.jpg And when they came to a large living area with beds covered in skeletons of the dead, a brim history began to immerge. "This must have been home to many cultists..." http://i.minus.com/ipsOQZ40mYXJ3.jpg"Ghosts, beds filled with decayed remains. Were they wounded and died? Or... sick and died?" The answers to her questions were discovered http://i.minus.com/i6jk0N2WicTu6.jpgwhen she came across a tattered journal written around 1E139. It was written by a man named Skorm Snow-Strider and it outlined how he belonged to a regiment chasing snow elves. Apparently they came across this place and when they realized it was full of dragon cultists they gave up the search for snow elves and began to assault the keep. According to the journal the cultists held them off for quite some time but then began taking their own lives in some sort of ritualistic sacrifice. The cultists even poisoned their own water supply, killing themselves as well as most of Snow-Strider's men. With most of his men dead or dying and unable to breach the inner areas of the Keep it seemed he had abandoned his mission, taking what remained of his men and left.

http://i.minus.com/ixi7U2NRx8xS8.jpgand ghosts http://i.minus.com/iggTvnQXLdlsj.jpg But between http://i.minus.com/ibnEx2rmzgzXp4.jpgthe battles were over http://i.minus.com/iFL1v7qj08zfx.jpg Since the well was locked and according to the journal, no key had been found, Kha'tryna and Kharjo pressed http://i.minus.com/iXE2y3xDS5eEc.jpg Signs of the struggle were still evident http://i.minus.com/iqWiGGEvHOcSg.jpg to rot when Snow-Strider fled the keep. The cultists had been a clever group as there was still functioning traps for Kha'tryna and Kharjo to carefully work http://i.minus.com/iLBsOGHaOQBlm.jpg Fighting draugr at every turn was beginning to exhaust them as the halls http://i.minus.com/ikFF7oI89xkji.jpg "Khajiit is wondering if we will ever discover that key." http://i.minus.com/iXx69XKpBNjUq.jpg But it would seem their persistence paid off http://i.minus.com/iKWmBqpxVbNUd.jpgwith draugr, http://i.minus.com/iZtwSZNI4XYsp.jpglocated on top of a stone alter.

The key unlocked the well and for a while Kha'tryna pondered the value against the risk. http://i.minus.com/ibnkax6AX7hQ3S.jpghad to have been purified over time but was it worth risking it. "Khajiit will go first... Just try not to drink the water just in case." http://i.minus.com/iblK8c58KF5X6U.jpgand then dove under. Kharjo followed her closely and together they swam through the flooded passage until http://i.minus.com/i4scqo6woDpjQ.jpg "Something smells... foul." Kharjo remarked as the stale water ran down his fur. http://i.minus.com/ibaKPmbWNW4kZj.jpg

"Thankfully no poison." http://i.minus.com/iBVQiWDuxrToP.jpgto get some of the water out of her ears. "http://i.minus.com/ibw1jFkDo3zsn0.jpg

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JeSsy ArEllano
 
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Post » Sat Aug 16, 2014 10:02 am

Didn't get a chance to post this on the last thread, but nice updates Resident/Dmel15/DarkDragonsElf, and nice screenies everyone :)

http://gifyu.com/images/10ab73.jpg

Part 2

https://www.youtube.com/watch?v=PcJ1vp-84Qw

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..xX Vin Xx..
 
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Post » Sat Aug 16, 2014 2:28 am

Great pics as usual Vaen. I just realized who Talie reminded me of. I dressed Karliah in Triss armor during the conclusion of my thief Kaileena's story. With the mods I use, Karliah looks different then in vanilla and now that I think about it, like Talie :)

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helliehexx
 
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Joined: Fri Jun 30, 2006 7:45 pm

Post » Sat Aug 16, 2014 10:42 am

Res (from the other thread)- Yeah I agree about the crossbow bolts. I hate how they stick out. There a some great looking daggers/knives I love from mods but don't use because some hover out from the body more than others.

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Lavender Brown
 
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Joined: Tue Jul 25, 2006 9:37 am

Post » Sat Aug 16, 2014 3:28 am

Nice update, I don't think I have ever done this dungeon before, so I am interested to see what happens.

Thank you. Good update yourself, it seems Roggi would like to get to know her better. Also is she blind, it sort of looks like it in these pictures but not in the others so I'm confused.

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Brad Johnson
 
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Joined: Thu May 24, 2007 7:19 pm

Post » Sat Aug 16, 2014 6:28 am

Never been to Forelhost? Its the location of a dragon priest mask and the one place to get full sets of ancient nord armor. You'll find out what happens in the next update :D

I use a mod for closer quivers and the XP32 skeleton also has a relocate option but I saw nothing for crossbow bolts and call me picky but that's why I like the bow over a crossbow. But the crossbow does seem more suited to her then a bow.

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Reven Lord
 
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