mrh_and_mlh_forceequip animation bugs

Post » Sat Aug 16, 2014 4:25 am

so i modified this animation file to run about twice as fast in 3ds max and exported back to .hkx as i've done with other animations.

but in-game, it looks really weird, where the characters legs and head will fold up into itself, and the animation won't play any faster at all.

i've redone it several times to make sure all the appropriate bones were selected etc. but it always works the same way.

my end goal is to speed the animation of switching spells, which i believe uses this animation, so that the player can switch spell tactics quickly and make use of some new custom spells, without being held back by the sluggish vanilla animation.

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Baylea Isaacs
 
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