Level scaled vs. Unleveled

Post » Mon Aug 18, 2014 3:48 pm

For science!

I would like to hear your thoughts on this. Which one would you rather have, scaled or a fully unscaled world, and why?

If designed well, the pros would include:

- The sense of progression.

- You can find challenge at any point you want, at least up to the highest levels.

- Static enemy levels make the world more immersive.

- No need to violently balance the game by nerfing artifacts and uniques etc.

- Which means that powerful items would be hidden in the dungeons, encouraging you to explore them thoroughly.

Cons:

- Removes the freedom of exploring the whole world until higher levels.

- There's a big chance to encounter too hard enemies for your level, thus increasing difficulty.

- You may be unable to progress through a questline due to it's difficulty until you level up more.

...

If you have any pros and/or cons to add to the list, post them too.

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Charles Mckinna
 
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