So to add new features to my mod I ended up creating an SKSE plugin.
I would like to be able to deploy this solution to Steam. In CK I create an archive and am able to drag and drop all of the project assets from windows explorer into the dialog box (CK doesn't always detect the necessary assets). However, CK refuses to accept the plugin DLL, returning the "not a valid file type" error when I try to add it.
I CAN create a new BSA archive using the CK program Archive.exe (which I assume is what CK is calling), drag and drop the plugin DLL and save without issue. (Options checked: Misc, Retain Directories, Retain Filenames)
I CANNOT use Archive.exe to open a BSA created with CK and then add any files. Archive.exe throws an exception when I try to Save or Save As, crashing entirely. It would be so easy if I could just do that.
It looks like I will have to create the archive entirely manually with Archive.exe (which is kind of scary since my mod has 20+ dependent files).
Does anyone know a better way to solve this?