How does sneak skill affect the detection value?

Post » Thu Aug 21, 2014 6:45 am

I'm creating a Light Gem a la the Thief series of games. I've got it right now where it accurately calculates and displays the visual detection factor. I'd like to include the sneak skill factor in the calculations as well, to give a visual representation of how much your sneak skill affects detection.

Problem is, the Detection page on the wiki doesn't say much about the skill calculations. Specifically, how does fSneakSkillMult factor in to this? Is the player's sneak skill multiplied by this? There is actually a couple of game settings that aren't mentioned on the Detection page that I've got questions about.

What does fSneakSkillMult modify? My guess is that the player's sneak skill is multiplied by this, but I'm not positive.

What do fPlayerDetectionSneakBase and fPlayerDetectionSneakMult do?

What about fDetectionSneakLightMod? Does this get added to the visual detection factor?

The better picture I have of the workings of the detection system, the better I can represent it visually. I can't access the variables directly, but if I know how they are calculated, I can do it manually in my script. Any help I can get here would be greatly appreciated. (I am vainly hoping that a Bethesda dev could chime in on this :D )

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luke trodden
 
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