There are lots of ways. All of these but the last are assuming you have not yet made them hostile, and can walk freely in the bunker right up until you instigate them.
If you're good with science and/or sneak, it's downright easy. You can hack the terminal in the simulation room to set the bunker to explode and then high-tail it out of there (or sneak out). If you don't have a high science, you can pickpocket the codes to the terminal from the various leaders.
If you're good at either of the aforementioned skills, but don't want to blow the bunker, you can still hack the turrets to turn on their owners, thinning the population for you, or even better, steal all of their ammo via pickpocket and THEN hack the torrents. They'll have to rely solely on their fists and are likely to get mowed down.
Another choice is C-4. If you've got access to a lot of it, reverse pickpocket as much as you can and then laugh maniacally before hitting the switch.
Finally, if you want to take them all on head-on, but just can't quite handle that high DT armor if theirs, one of the best solutions is pulse weaponry. The pulse gun destroys power armored enemies, but if you don't yet have that, the grenades make for suitable substitutes. They can be found (stolen) in good quantities from the Van Graffs. Also, chems are your friend. When going into a hard fight like this, there's no shame in taking psycho, med-x, slasher, the whole bit. And turbo during the fight will make that part of it a breeze.