PapyrusAssembler problem - can't add new scriptsCK compile

Post » Mon Aug 25, 2014 1:06 am

I'm having a very weird problem. I can't add a new script to an object in CK, and if I try to compile an existing script, it fails as well. If I try using ScriptCompile.bat or through Sublime Text 2 though, the script compiles.

I've checked the CK's local files several times, even deleted them all and re-installed. Cleared every mod out, and checked Skyrim's files (not completely un-installed/re-installed though).

The .pas file for the script is generated, but the .pex isn't. If I manually run the assembler on the .pas file though... that works.

This is the error produced when trying to add a new script to a fresh quest.

Starting 1 compile threads for 1 files...Compiling "scr_Test_2"...No output generated for scr_Test_2, compilation failed.Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on scr_Test_2

Is there a way to get verbose output through the CK?

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Cash n Class
 
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Post » Mon Aug 25, 2014 10:32 am

Same problem as simulpost here http://www.gamesas.com/topic/1506401-problem-with-creating-scripts/

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Rachie Stout
 
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