Morrowind fans, what itemscaling mods do you recommend?

Post » Tue Aug 26, 2014 10:34 am

Yes I'm an old time Morrowind fan, in great part cause of the storyline, the storyline I won't mention cause that's spoilerific but also just how it was balanced. (Other than a tiny few issues Morrowind had with alchemy/player made enchants being extremely imbalanced anyways).

I liked how you started out with just the clothes on your back, very vulnerable, and starting out only marginally decent at a few chosen skills, and how you were rewarded for exploring, or surviving challenging quests. And you always wondered, if there could be a powerful artifact around every corner, but only rarely found one, and how leveled lists gave some, fairly good loot, but not like, extremely good end game tier stuff.

So... I'm probably going to make a new game in Skyrim, yet again, bad restart-itis, caused in part by mod conflicts, and considering my character isn't even level 20 yet, it's probably better to restart now than later, and this time, finally using one set of mods. Embarrassingly I was using Requiem combined with Skyrim Unleashed, and only recently found out those mods aren't compatible, guess ctds can be avoided a while, but they don't combine well, and I think they might've had some conflict with Nature Of The Beast as well. So I'll list some of the vital mods, and why they seem vital to me.

LootAndDegredation- Now gear can wear out, and break. Also adds more reasons to acquire artifacts- or at least items that came enchanted before the player found them, because they are the only items that can't break.

Better Vampires- So you can have vampire hunters go after you, and be vulnerable to the sun to have stronger abilities like in Morrowind, also because I find it incredibly jarring that vanilla vampires get stronger from get this: Not drinking blood. I don't know if it's even supposed to be that way lorewise afaik it isn't, but regardless, vampires who gain power from not drinking blood, makes so little sense, and seems so contradictive it destroys the game to me, hence my need of this mod.

CheskoMorrowindPotionNames renamed- Self explanatory.

Frostfall- gives you a reason to dress for a cold climate, not exactly Morrowind related, but it does bring back fond memories of people near the Ghostgate wearing protection (like Redoran Guards) to avoid exposure to the blight storms. Also it can disable fast travel.

MorrowindSoulGems- Makes soulgems look like Morrowinds.

VariedGuards- Makes the guards more unique again, like how Morrowind had more unique guards.

CharacterCreationOverhaul- Makes the game a lot more like Morrowind, in choosing a class with skills to commit to and all that.

TakeNotes- Closest thing to the Morrowind journal combined with BetterQuestObjectives.

BetterQuestObjectives- Now you don't have to be guided by a clairvoyant compass that tells you EXACTLY where you need to be to complete quests.

ImmersiveLootAndCells- To make high quality gear harder to acquire... Although I'm debating rather to use Unofficial Morrowloot Skyrim Overhaul instead now.

Morrowloot- Because seeing glass, dwemer, and daedric armor everywhere, including sold by merchants, and on bandits and stuff... That destroys the game to me. I like actually having to find it.

Tools of Kagrenac- If you played Morrowind, you'll know what beloved things this brings back to Skyrim, albeit a few items.

Shadow of Morrowind- Self Explanatory.

Skyrim to Morrowind- Self explanatory.

Spelleraser- Self explanatory, and adds a feature Morrowind had.

Khajiit Merchants Buy Stolen Items- gives back the ability to make money by stealing and selling like Morrowind.

NoLeveledItemRewards- Because it's ridiculous for item rewards to be dependent on your level- I mean it pressures you to be level 200 or something before you actually do any real exploring for one thing.

Stronger Daedric Artifacts- Gives you MORE reasons to explore, and use exploration rewards rather than self crafted stuff, and again more like Morrowind.

Skyrim Sewers- Gives the cities of Skyrim way more sewers. I like this a lot, as I particularly miss the fascinating extensive sewers in Morrowind, only problem is supposedly this sewer mod can conflict with PirateLords Loot Adjustments- ANOTHER mod that makes Skyrim more like Morrowind, which is a shame cause, lets just say the sewers in this mod are a very very nice touch.

Ancient Spells- Brings back spells that used to exist in Morrowind, and some from Oblivion.

CCO- Oblivion Carry Weights. Pretty self explanatory.

CCO- Permanent Birth Signs. Self Explanatory.

NetchLeather- Because NetchLeather armor was awesome- especially as something balanced to use before finding powerful artifacts enough said.

Obisdb- Not Morrowind related, but makes bandits a million times more interesting. Vanilla bandits are yawn inducing cause of how homogenous they are, Obisdb makes them far more diverse, almost kinda like the Great Houses from Morrowind made things far less bland and interesting... Even though it's not actually related to Morrowind in any way. This mods so good, I need my other mods to be compatible with it. Yes, that's right- interesting bandits, this mod is so good it fixed a problem that's plagued the TES series before Skyrim was even released.

Scarcity- Makes it harder to acquire quality stuff from most dungeons or random merchants, and ammunition is also scarcer, just like Morrowind.

SleepingDangersSandsOfTime- So you have enemies that actually attack you in your sleep, and more random ambushes and stuff.

RealisticNights- Because vanilla Skyrim is way too bright.

WizDynamicThings- So you can make ANY container safe, kinda similar to how in Morrowind you could often make a seemingly random place like your home base.

CCO- Dynamic Skill Progression- Makes it easier to learn skills that match your class/race, again mirroring Morrowind which made you specialize more than later games.

Morrowloot- Self explanatory.

And now I'll mention mods that, I probably need to replace, and ask for advice on my decisions.

Starting with Requiem... I liked Requiems perk trees a lot... But.... It's just so incompatible with so many mods. It'd be great if Skyrim's mechanics were more like Morrowind to begin with, but it's just so incompatible with countless mods, that Skyrim might be more like Morrowind with other mods instead. I also liked how Requiem made the merchants much more greedy, and without speechcraft it was very hard to become rich, and even with some points in speechcraft still harder than vanilla Skyrim. It's WAY too easy to make lots of gold in vanilla Skyrim, especially for early on in the game.

Piratelords Loot Adjustments, Morrowloot 4E Edition, and Unofficial Morrowloot-Skyrim Overhaul. The thing I'm wondering though, is should I only use ONE of the above suggested mods? And would I have to uninstall Immersive Loot as well? And lastly, would these be compatible with Skyrim Unleashed? I also KNOW about Skyrim Scaling Stopper, but the problem is, I believe one of the mods it requires- Skyrim Monster Mods was erased from the Nexus, and won't come back, so with that mod gone, Skyrim Scaling Stopper is now broken I think, which is why I don't use that.

Which of these loot overhauls do you think would make Skyrim's loot system the most like Morrowind, and which would you recommend?

Anyways... Sorry if this whole post is kinda longwinded, but the question my fellow Morrowind fans is this, which mods would you recommend? Especially with everything I listed? I want something where leveling up to a high level is rewarding, and makes the player character powerful- IE not ending up like Oblivion type leveling, where merchants are greedy, and where the looting system is similar to Morrowind's.

If you don't know what to recommend me, then can you please just tell me what all the mods are you use to make Skyrim's game mechanics more like Morrowinds?

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Ellie English
 
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Post » Mon Aug 25, 2014 7:51 pm

I didn't read everything, but I can tell you this: the latest version of morrowloot has Sunder. I'll let you guess what that means if you want to use that weapon. You can acquire Keening in the vanilla game, so I'm not sure you need Tools of Kagrenac, unless it adds more than that.

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sas
 
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